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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
So you'd rather have mechanics that artificially simulate the stressors of high stakes conversations than engage in actual conversation...
Feb 10, 2026
Crimson Longinus
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
You can dislike a thing personally without lumping it in with a whole actual in-game agency-denying behaviors. I understand not liking...
Feb 10, 2026
Crimson Longinus
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I mean, of course there are sandboxes where this is not really a problem at all, but there is a broad spectrum between sandbox and...
Feb 10, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Frankly, that's just blatantly not true. People are immersed in the viewpoints of their characters, they will make arguments, they have...
Feb 10, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
I think it is obviously far more accurate a representation, it just is not a perfect one. And it can certainly be reasonably argued that...
Feb 10, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That is what I'm getting at. Because this "GM force" concept seems to me to put under its tent some highly varied things, from overt...
Feb 10, 2026
Crimson Longinus
reacted to
Celebrim's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
So, a couple of questions: a) Suppose I prep ahead of time a Stone Giant who lives in the mountain pass as a fixed encounter. Is that...
Feb 10, 2026
Crimson Longinus
reacted to
TheSword's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It’s a tangent and not related to the OP but I can’t agree with you here. There is a huge difference between the - as you say - popular...
Feb 10, 2026
Crimson Longinus
reacted to
Retreater's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I answered "5" - but that's not completely true. It depends on the quality of the writing, the explanations, the organization, and what...
Feb 10, 2026
Crimson Longinus
reacted to
Mustrum_Ridcully's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It never occured to me that the plot "your stuff got stolen" was particularly common, I've not had any adventures involving that yet. I...
Feb 10, 2026
Crimson Longinus
reacted to
Ondath's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I voted a 5. I've come to realise that 5e is more or less at the limit of complexity that I can bother with these days, and that I tend...
Feb 10, 2026
Crimson Longinus
reacted to
Dannyalcatraz's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
My main issue with 4Ed combat was the ephemeral modifiers. That created its own kind of complexity. Nearly every round, you had to...
Feb 10, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Haha
.
There are two kinds of people: 1) Those who can extrapolate from an incomplete data set.
Feb 10, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Pretty much, sure. The only change I'd make is the bolded bit would read "...uncertain actions that require abstraction and..."...
Feb 10, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Yes, they require limitations. But the thing is that if the way by which the PCs were prevented from leaving seems contrived to the...
Feb 10, 2026
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