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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Nytmare's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Will someone please start a new thread so that we don't have to have this conversation for another 30 pages?
Feb 13, 2026
Crimson Longinus
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
That seems perfectly compatible with my point. I said "the party has goals", not "the GM gives the players goals" (only being this...
Feb 12, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I tend to split the difference and just use "leveled" zones (which is basically no different than asking the players what dungeon level...
Feb 12, 2026
Crimson Longinus
reacted to
Campbell's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Every edition of Exalted Every edition of Legend of the Five Rings Every edition of Shadowrun Every edition of Earthdawn Every edition...
Feb 12, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Regarding the notion of being excluded or drowned out by bigger, noisier new things: This is supposed to be a thread about story, plot...
Feb 12, 2026
Crimson Longinus
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's not only this; you can design a linear adventure, but still run it as wide open and reacting to the full range of player expression...
Feb 12, 2026
Crimson Longinus
reacted to
zarionofarabel's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That's the way I see it, as functionally there is no difference between a "linear" game and a railroad; in that the GM decides what all...
Feb 12, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
But once you do that, hasn’t the adventure stopped being linear?
Feb 12, 2026
Crimson Longinus
reacted to
SkidAce's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Take a linear adventure or adventure path. It could be looked at as the scenarios in that adventure, in that order, are the most...
Feb 12, 2026
Crimson Longinus
reacted to
zarionofarabel's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Haha
.
Scaling DC is dumb. As others have pointed out, it completely defeats the point in gaining levels. Also, levels are dumb, but that's a...
Feb 12, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
I don't quite understand what people see as the difference between a linear adventure and a railroad. It is just linear if the players...
Feb 12, 2026
Crimson Longinus
reacted to
Neonchameleon's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Many railroaded adventure paths are set up that way. And many Computer RPGs. I'm trying to think of a single RPG system that does this.
Feb 12, 2026
Crimson Longinus
reacted to
AnotherGuy's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
frankenpaleo - that is brilliant! :ROFLMAO: I need to find a way to use it with my mates.
Feb 12, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'd say its more an argument for a clear--but true--tautology: newer is more popular, or in most cases it wouldn't be what was being...
Feb 12, 2026
Crimson Longinus
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Haha
.
I do not like what this thread has become to be about! STOP EXCLUDING ME!!!
Feb 12, 2026
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