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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Pedantic's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Scaling DCs are design malpractice. They can serve no purpose other than rank illusionism; if you don't want the PC's chances of success...
Feb 13, 2026
Crimson Longinus
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Frankly, your stance on edition naming is bonkers and unmoored from reality. There are countless things where different editions of a...
Feb 13, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
I'm just saying that not all opinions are correct. In this case WotC gets to be the one to decide if it's the same game or not, and...
Feb 13, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
500 people attended the first flat earth conference. Having others believe what you believe doesn't make it the belief correct.
Feb 13, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Different iterations of the same game. And it's not just RPGs. Windows 11 is very different from Windows 95, yet they are all called...
Feb 13, 2026
Crimson Longinus
reacted to
Nytmare's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Will someone please start a new thread so that we don't have to have this conversation for another 30 pages?
Feb 13, 2026
Crimson Longinus
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
That seems perfectly compatible with my point. I said "the party has goals", not "the GM gives the players goals" (only being this...
Feb 12, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I tend to split the difference and just use "leveled" zones (which is basically no different than asking the players what dungeon level...
Feb 12, 2026
Crimson Longinus
reacted to
Campbell's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Every edition of Exalted Every edition of Legend of the Five Rings Every edition of Shadowrun Every edition of Earthdawn Every edition...
Feb 12, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Regarding the notion of being excluded or drowned out by bigger, noisier new things: This is supposed to be a thread about story, plot...
Feb 12, 2026
Crimson Longinus
reacted to
Gradine's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's not only this; you can design a linear adventure, but still run it as wide open and reacting to the full range of player expression...
Feb 12, 2026
Crimson Longinus
reacted to
zarionofarabel's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
That's the way I see it, as functionally there is no difference between a "linear" game and a railroad; in that the GM decides what all...
Feb 12, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
But once you do that, hasn’t the adventure stopped being linear?
Feb 12, 2026
Crimson Longinus
reacted to
SkidAce's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Take a linear adventure or adventure path. It could be looked at as the scenarios in that adventure, in that order, are the most...
Feb 12, 2026
Crimson Longinus
reacted to
zarionofarabel's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Haha
.
Scaling DC is dumb. As others have pointed out, it completely defeats the point in gaining levels. Also, levels are dumb, but that's a...
Feb 12, 2026
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