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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yeah. I wrote my reply before reading yours, but same thing.
Mar 2, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I read that and I am immediately engaged. On the one hand that's pretty persuasive. On the other hand, maybe it's a load of crap. I'm...
Mar 2, 2026
Crimson Longinus
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
with
Like
.
So the problem is actually the 3-round-combat. If a combat is on average 3 rounds, getting the "surprise round" removes more than 1/3 of...
Mar 2, 2026
Crimson Longinus
replied to the thread
D&D 5E (2024)
How do you handle surprised but won initiative?
.
I have to say I prefer the 5.0 approach. Less weirdness, easier to handle. And yeah, it makes ambush quite powerful, but I kinda feel it...
Mar 2, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Frankly, this sounds terrible to me. The plea and the conflict surrounding it is interesting, but then you just kill it by not allowing...
Mar 2, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Most reaction rules I have seen aren't pass/fail the way a skill check is, but you roll on a table of results, with potential factors...
Mar 1, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
If I'm parsing that correctly you are not talking about initial reactions but what happens after a character (NPC or PC) does something...
Mar 1, 2026
Crimson Longinus
reacted to
Pedantic's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
The issue is always causality and character decision making. Is the player decision to deploy the resource directly analogous to the...
Mar 1, 2026
Crimson Longinus
reacted to
Nytmare's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Which would cement it even more solidly in the camp of metacurrency, since the character was not stressed at all between the point where...
Mar 1, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I'm confused. Do you mean that you think players should be required to make reaction rolls?
Mar 1, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Which I find strange because this is almost exactly the answer I give to the social skills question, but on that one we end up with...
Mar 1, 2026
Crimson Longinus
reacted to
bsss's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I should have worded that as "clearly this door is an impassable false door", because our point is that it's not like the player...
Mar 1, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Imagine a "pick lock" ability in which it was assumed that, if you failed to pick the lock, you would no longer desire to open the door...
Mar 1, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I was just thinking about this example yesterday. I have never heard of anybody suggestion that the PCs should make a party-wide...
Mar 1, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I already capitulated to @Maxperson . I don't care if it's RAW.
Mar 1, 2026
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