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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Underneath it all, I think the bolded is what makes me dislike the concept in principle. For me, I generally want player knowledge and...
Mar 9, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Well, there is a difference: the player was still a watchmaker god when he created the character. You can argue how much he "controls"...
Mar 9, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I've got a player who responds extremely strongly to mind control effects. Even he thinks he overreacts some times, but its still a...
Mar 9, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Then it still comes back to "desire" being a bad term. Once you set up that set of heuristics, playing them honestly can absolutely...
Mar 9, 2026
Crimson Longinus
reacted to
bsss's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I think in this approach (which I like, at least in some contexts), to answer your subsequent question, it's not that there are no...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Yes! At least some of the consequences can be such. So if there is always an option that does not affect the internal world of the...
Mar 9, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
What about having those consequences be external to the player? I.e., the NPC rolls a nat 20 for an attempt to deceive, and the player...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
This is a compromise thus perfect satisfaction is not guaranteed. It merely lowers the odds of the game being ruined in comparison to...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Then they presumably either begrudgingly apply one of them anyway or quit playing the game.
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Yes, it is at odds. That's why this is a compromise solution. But at least if there is several consequences to choose from , there is a...
Mar 9, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
So I don't use luck points or inspiration in my D&D, but I actually used something like you describe. (And yeah, it was meta.) We have...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
No it is not. Because the player would have to choose some impactful consequence, and we would have a list those choose from (or at...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
It is rather poor list of consequences if it is so easy to choose the one which is the least trouble. And if the point is to choose a...
Mar 9, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Yeah, I'm not ok with, "Your character thinks..." "Your character feels..." "Your character believes..." That immediately feels like...
Mar 9, 2026
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
What I think would be a good mid-point design, is that there are these consequences, but it is the player who gets to choose which one...
Mar 9, 2026
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