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Crimson Longinus's latest activity
Crimson Longinus
reacted to
Umbran's post
in the thread
Let's Talk About Metacurrency
with
Haha
.
Ah. I already play a lot of that game. The GM is a PITA and won't let us do anything cool. The 1:1 scale map they made of the game...
Mar 11, 2026
Crimson Longinus
reacted to
TwoSix's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Sure, you can narrate it that way, I have no problem with that. I generally have no problem with hit points while they stay above 0 (in...
Mar 11, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Even in action movies, you can get hurt in a way that affects you in more than appearance.
Mar 11, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
Sure, but to me the standard healing rules feel like an absurd action movie parody.
Mar 11, 2026
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
Though to be fair, with the current natural healing rates this is absurd too. How can you have suffered real injuries if you're...
Mar 11, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Right but every time the previous blows landed, there is a very high probability that the fiction was about getting hit: bruises, blood...
Mar 11, 2026
Crimson Longinus
reacted to
mamba's post
in the thread
Let's Talk About Metacurrency
with
Like
.
pretty much whether it is important to you is for you to decide
Mar 11, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
This premise is fatally flawed. The character isn't choosing the unwanted, and the player does in fact make decisions outside of the...
Mar 11, 2026
Crimson Longinus
reacted to
Maxperson's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
This is a solution that has no problem. They don't have to make that choice at all and it's not your job, my job, or the job of the D&D...
Mar 11, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Let's Talk About Metacurrency
with
Like
.
The goblin doesn't stab you in the luck. Yes, yes, there is a handwavy explanation about hit points being everything but meat, but we...
Mar 11, 2026
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Let's Talk About Metacurrency
with
Like
.
A lot of metacurrency doesn't automatically come to you either. But I think if you don't understand why the "meta" part of that matters...
Mar 11, 2026
Crimson Longinus
reacted to
soviet's post
in the thread
Let's Talk About Metacurrency
with
Haha
.
I cast 'Restore Je Ne Sais Quoi' on Conan. That stab to the face really bummed him out.
Mar 11, 2026
Crimson Longinus
reacted to
Lanefan's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Unless you have it that hit points represent fatigue, nicks, scratches, and suchlike as well as just luck; thus meaning the character...
Mar 11, 2026
Crimson Longinus
reacted to
humble minion's post
in the thread
D&D General
Design issues with 5e
with
Haha
.
Bit of a sidetrack, but the labyrinth thing has always seemed ridiculous to me. Quick, think of a special ability that we can give to a...
Mar 10, 2026
Crimson Longinus
reacted to
humble minion's post
in the thread
D&D General
Design issues with 5e
with
Like
.
Too few decision/customisation points for PCs. Unless you're a spells-known caster, by the time you hit third level you've made almost...
Mar 10, 2026
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