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Crimson Longinus's latest activity
Crimson Longinus
reacted to
VHawkwinter's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I think the point being made, is that when the authors are frequently retconning the cababilities of the characters, there is little...
Saturday at 12:46 PM
Crimson Longinus
replied to the thread
Do owlbears have teeth?
.
No, they are monotremes, and thus have keratinised chewing surfaces on the edges of their bills.
Friday at 9:33 PM
Crimson Longinus
reacted to
MGibster's post
in the thread
D&D 5E (2024)
Neutral or Evil?
with
Like
.
So we're all on the same page here? Slavery is bad, right?
Friday at 7:25 PM
Crimson Longinus
reacted to
Thomas Shey's post
in the thread
Let's Talk About Metacurrency
with
Like
.
Its less about gamism than the fact modern gamers--and again, I think this trend started a long time ago now--have leaned into genre...
Friday at 3:47 PM
Crimson Longinus
reacted to
Umbran's post
in the thread
D&D 5E (2024)
Neutral or Evil?
with
Like
.
You don't suggest this was done in some moment of desperate need, or a hard choice made between unsavory alternatives. No justification...
Friday at 3:26 PM
Crimson Longinus
reacted to
Clint_L's post
in the thread
D&D 5E (2024)
Neutral or Evil?
with
Like
.
I don't use alignment, but that is definitely villainous behaviour. Your character has effectively assaulted and imprisoned someone and...
Friday at 3:24 PM
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
I'd suggest that you are anomalously unsuitable audience for the whole horror genre. Most people can feel scared by various forms of...
Friday at 2:22 PM
Crimson Longinus
reacted to
Willie the Duck's post
in the thread
Let's Talk About Metacurrency
with
Like
.
While obviously I cannot say how representative they are, I do know (at least tangentially) vast numbers of people in the hobby who fit...
Friday at 2:09 PM
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
Also I don't think simulation per se is unpopular, people still definitely want some amount of it, even though they are satisfied with...
Friday at 2:03 PM
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Yes, it indeed is! Humans have been telling stories that evoke emotional reactions in others as longs as humans have existed, so it is...
Friday at 1:58 PM
Crimson Longinus
replied to the thread
What is "railroading" to you (as a player)?
.
Sounds like pushing narrative to me. You think there is the "correct way" everyone should react to things and want mechanics to enforce...
Friday at 1:51 PM
Crimson Longinus
reacted to
billd91's post
in the thread
Let's Talk About Metacurrency
with
Love
.
It's not really a good counterargument because, while the characters of the Fellowship are all of some social significance, it doesn't...
Friday at 12:29 PM
Crimson Longinus
reacted to
Benjamin Olson's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I'm willing to fail. I'm just not comfortable pushing in front of everyone to fail on a communal turn unless the thing I'm attempting is...
Friday at 1:42 AM
Crimson Longinus
replied to the thread
Let's Talk About Metacurrency
.
This is exactly the effect I anticipated when I first saw Daggerheart's initiative system but people were dismissive and said it's not...
Friday at 12:59 AM
Crimson Longinus
reacted to
Benjamin Olson's post
in the thread
Let's Talk About Metacurrency
with
Like
.
The two games I've played a substantial amount of that use metacurrency ubiquitously are Daggerheart and Star Trek Adventures. I'm not...
Friday at 12:52 AM
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