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Crimson Longinus's latest activity
Crimson Longinus
reacted to
cranberry's post
in the thread
D&D Jihad: People Who Are Unwell
with
Like
.
What's ironic is that theses folks are playing pretend too. Except it's with deities, angels, etc. instead of elves and Orcs.
Mar 20, 2026
Crimson Longinus
reacted to
Bill Zebub's post
in the thread
D&D Jihad: People Who Are Unwell
with
Haha
.
Wait...he (she?) GMs? I wonder what system? Where do I sign up? I bet that would be a fun table.
Mar 20, 2026
Crimson Longinus
reacted to
billd91's post
in the thread
D&D Jihad: People Who Are Unwell
with
Like
.
The online manosphere is deeply, deeply effed up.
Mar 20, 2026
Crimson Longinus
reacted to
Artamo's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
-
Mar 19, 2026
Crimson Longinus
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
Blades in the dark calls them successes--in that graphic upthread, they're not in the "bad outcome" bundles--and tells the players they...
Mar 19, 2026
Crimson Longinus
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
Well, mixed outcomes almost never feel exactly like success to me, which means games that intentionally center that outcome in the...
Mar 19, 2026
Crimson Longinus
reacted to
John Lloyd1's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I 100% agree with this. Also, the consequences matter more in my opinion. If each roll is life or death, it will feel more swingy than a...
Mar 19, 2026
Crimson Longinus
reacted to
SableWyvern's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
A d20 is absolutely more swingy than 3d6 (where swingy means the outcome is harder to predict). However, one of my huge pet peeves is...
Mar 19, 2026
Crimson Longinus
reacted to
Laurefindel's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
My experience with BitD is that a lot of scenes and series of actions rely on one single roll. Roll per roll, D&D is more binary and...
Mar 18, 2026
Crimson Longinus
reacted to
prabe's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
I would add that the additional weight Blades tends to put on single given rolls can make the game seem more swingy than D&D, especially...
Mar 18, 2026
Crimson Longinus
reacted to
Micah Sweet's post
in the thread
Why I Hate Skills
with
Like
.
The problem with that of course is that it really stretches setting logic to have a significant consequence every time someone attempts...
Mar 18, 2026
Crimson Longinus
reacted to
Reynard's post
in the thread
Why I Hate Skills
with
Like
.
One potential solution, if you are looking for such, is to make sure failed skill rolls have real negative consequences commensurate...
Mar 18, 2026
Crimson Longinus
replied to the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
.
This is the issue with “success with complications” games. It’s a fine balancing act for the GM to come up with complications that are...
Mar 18, 2026
Crimson Longinus
reacted to
Artamo's post
in the thread
Why Blades in the Dark feels less swingy than d20 – and why the bell curve (and variance) aren't the main reason
with
Like
.
-
Mar 18, 2026
Crimson Longinus
reacted to
VHawkwinter's post
in the thread
Let's Talk About Metacurrency
with
Like
.
I strongly disagree with this one. If it represents something in the setting, but the character is using it subconsciously; whilst the...
Mar 18, 2026
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