Recent content by Crimson Longinus

  1. Crimson Longinus

    D&D General The Great Railroad Thread

    I think this is really weird thing to say. I think this sort of roleplay is the best way to establish the stakes so that they have actual emotional weight. And of course it can have consequences too, you do not need rules for that.
  2. Crimson Longinus

    D&D General The Great Railroad Thread

    Even if the the likely outcome of the roleplayed scenes is that the characters pick up the quest and head to the dungeon/haunted castle/etc, I think that it is usually worth playing it rather than just skipping directly to the "adventure location." The roleplaying is important for establishing...
  3. Crimson Longinus

    D&D General The Great Railroad Thread

    I mean, players "change" such things all the time by the actions of their characters. They decide where their characters go, who to befriend, who to attack, who to rob etc. Now there might be less of such happening in an AP with limited material, but I'd certainly expect some of it. And in a...
  4. Crimson Longinus

    D&D General The Great Railroad Thread

    What I think might encourage some railroading in D&D is the reliance on published adventure paths. A lot of people run these. And these are not necessary full railroads, but there certainly is a strong incentive for the GM to try to keep the game within the parameters of the material they have...
  5. Crimson Longinus

    D&D General Hit Points are a great mechanic

    Sure, but I think having this sort of buffer is the point of D&D style hit point. They're a "defeatometer" that makes things more predictable. They inform you that things are starting to get dire and but you've couple of turns to course correct. And I think this is mostly a good thing, even if...
  6. Crimson Longinus

    D&D General Hit Points are a great mechanic

    Yes, probably. But I don't think it would be too bad, if there was just one such "combo counter" to track. A lot of classes already require tracking several resources.
  7. Crimson Longinus

    D&D General Hit Points are a great mechanic

    Of course a lot of this weirdness is not caused by hit points per se, it is caused by having so many of them and by the weapon damage capping so low. We can easily imagine a system where there are less hit points, weapon crits do significantly more damage (or at least have potential to do so)...
  8. Crimson Longinus

    D&D General The Great Railroad Thread

    Interesting thing to say, and I think you are right. And I think this is why I prefer the D&D style approach (though I'm not quite convinced it is due rules supporting it here rather than just not interfering with it.) Basically method acting roleplay, you inhabit and express your character. And...
  9. Crimson Longinus

    D&D General Hit Points are a great mechanic

    That is an interesting point. Some sort of "combo point" or "progress bar" system in which you fill it with weaker attacks and can then spend it for more powerful attacks is very common (though almost always alongside the HP) but I can't ever recall seeing something like that in a tabletop RPG...
  10. Crimson Longinus

    D&D General The Great Railroad Thread

    One might think that due the name "narrativism" but it is not true. Narrativism very much expects you to follow the rules, though the rules might be more geared towards crating interesting conflicts and twists, rather than simulating the fictional reality of the world. But I also am not sure...
  11. Crimson Longinus

    D&D General The Great Railroad Thread

    Though what also is not railroading: the campaign having a premise. If the GM says "I'd like to run the Tomb of Horrors, you guys wanna play?" and the players agree to that, I would expect the players to make characters who are actually willing to explore said tomb and it is not railroading for...
  12. Crimson Longinus

    D&D General The Great Railroad Thread

    That the characters end up where the GM "wanted" them is no indication that any railroading happened. A good GM playing with people they know, taking account the interests of the players and beliefs and goals of the characters can probably predict far better than mere random chance would suggest...
  13. Crimson Longinus

    D&D General The Great Railroad Thread

    It is pretty common here. People try to obfuscate the weakness of their argument by overtly verbose and complex expression of it. Coherent ideas can usually be expressed relatively concisely.
  14. Crimson Longinus

    D&D General Hit Points are a great mechanic

    Using exhaustion track or something similar to abstract this seems fine to me, but it going away by normal healing (and thus by long rest) sort of defeats the point.
  15. Crimson Longinus

    D&D General Hit Points are a great mechanic

    Yeah, I've been thinking the same. It doesn't even need to be some super grievous permanent injury, but something that cannot be instantly fixed. It would also give combat more nuanced defeat and attrition conditions, as you could sustain an injury that is not healed just by taking a long rest.
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