Yes, it was pointless in the degree it happened and counterproductive as as monsters very quickly scaled past usability an they needed to have weird math in multi stage monster rules as kludge to counter it (ie. minion version of same monster having higher attack bonus than the normal version...
Pointlessly scaling everything a lot like 4e did is bad. But this does not mean numbers should not scale at all. Like if more monsters were just proficient in saves (wis in particular) then that would already help a lot.
But in general, I am beginning to think that the hold type spells should...
So legendary resistance is a bit of kludge, but at least it somewhat works. I think monsters generally having crap saves is a bigger issue. Like high CR enemies that have no decent wis save are pretty much useless against a party with casters. I recently had a bunch of CR8 assassins to attack...
Obviously not to 3e levels, but definitely more than in 4e.
No, nor do most players in general. But they still might have preferences that align with those lines. (Not that I think that GNS trichotomy is the best way to articulate gaming preferences.)
But self nerfing is no fun either! Beating a challenging fight that was challenging only because you intentionally played stupidly just is not satisfying in the same way than beating a challenging fight that was genuinely so and you only won because you played smartly.
So whilst players might need to avoid broken charop combo builds, this is not what we are discussing here. We are talking about using the basic spells in their intended ways. And no, I do not think the players should have to refrain from doing that, and if the game becomes unfun unless they do...
So this is sort of true, but the phrasing puts the blame on the players whereas I don't think it is their fault.
What is going on is that it is fun to try to play skilfully and trying to come up ways to overcome challenges effectively. Self nerfing is not fun in skilled play paradigm, so one...
It is not the main agenda of D&D, but certain amount of it is assumed as a default. Earliest editions were rather bad at it, but that is not necessarily by choice rather than the designers were still figuring out things. But yes, this spawned other games that did it better. 3e has a lot of...
Right next to you?
What a coincidence! One might imagine that a person with better perception would spot the other first!
You are being careful, yet you do not hear anyone coming? And you went to a dangerous place, yet did not drink your potion beforehand?
Listen, look for animal dropping...
I find it weird that apparently in a lot of people's games, the fights tend to just happen completely out of the blue with no time whatsoever to prepare. In my experience this is somewhat rare. PCs can gather information, the GM can telegraph things, and even failing that, the PCs could just see...
@Remathilis you can still ride dragons, it just is not locked to one specific subclass and it can be a proper dragon instead of a weirdly pathetic one.