It is not a huge issue in practice, only a mild annoyance. Mostly it is now just the GM deferring to the player on this, to avoid bogging down the game, though discussions still happen sometimes. Which is fine, but sometimes I feel it diminishes the point of different skills.
And like I said...
I like broad but non-overlapping skills, so amount wise what Blades has seems pretty fine with me. I just do not see any value in wasting time pondering which skill should be used, so I want the boundaries to be clear to minimise it (it of course is still happens sometimes.)
It is exactly like that apart from the GM not having the final say. I combined persuasion and bluff in D&D for this reason.
In any skill system edge cases happen. But I have always seen as trying to minimise them as the goal, and to me it is just hella weird that in Blades the system is...
They could, sometimes. But it is bizarre to think that always and every situation the GM constructs the situation so that the use of other skill is blocked by the fictional positioning. Most of the time this is not the case.
I mean I am not the GM in this game. I know what I would do...
So your table it is always clear what skill should be used, and everyone agrees? No pondering or discussions? How? The skills are intentionally written to overlap, so what do you do in very common situation where the overlap occurs? How do you decide which to use?
There is XP. You will get more...
I Just don't think "don't be a weasel" is actually useful advice. Like it is obvious that some skills do not apply, but often it is not genuinely obvious which does and there can be two or three viable candidates.
That is meaningless semantics. Whether they're called "skills" or "action...
It literally is what ambiguity means. Overlap creates ambiguity. It is utterly bizarre to argue otherwise. o_O
I meant skills. Resistances are likely to be more even for most characters.
It obviously and objectively is.
No.
"As you can see, many actions overlap with others. This is by design. As a player,
you get to choose which action you roll, by saying what your character does."
Ambiguity is intentional and the player chooses the skill.
Not sure what you mean... the...
And personally I don't think that is terribly good way for handling things. Like it is not a huge issue, but as a player I prefer not to be the judge in my own case, so to speak. Like I can try to be as objective as I can, but I cannot swear that in a case of a very important roll the reasons...
I am not talking about flimsy excuses or stretching things beyond credulity, merely the ambiguity of the skill system either resulting time wasted on what is proper skill, or the player just choosing the better one. Like the discussion about whether the Kenobi vs Vader duel is skirmish or...
Do you think it is convenient, that every time someone tries to persuade someone we need to discuss this sort of checklist?
How, why? Based on what?
Right. So the player uses their descriptions to make use of desired skill plausible, Just like I have been saying.
I am sure some of it is...
It is usually just either less effective or more dangerous, not both. It cannot be more difficult, as the "difficulty" is just based on your skill level, thus if your unoptimal but still applicable skill is significantly better than the optimal skill, you should probably still try to use it.
I am building rapport with them in attempt to get them see things in my way, consort or sway?
Yes, but this also is not a game that uses battlemaps (or at least we don't) so things like positioning are somewhat vague. And of course the person who wants to shoot, will say that they move at the...
Sure. I don't mean there never are situations where it is not pretty clear cut which skill to use. It is just a that due the intentional overlap, the situations where it is not clear cut are very common, and then it is is more about flavour and how you describe things will affect it. And this is...
Please be more, specific, what best practices? I don't think it weaseling for a prowly chracter trying to engage things in preowly way for example.
I mean this is again just mostly how players describe things.
Prowl says:
You might attack someone from hiding with a backstab or blackjack. You...