Recent content by Crimson Longinus

  1. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Sure, but it is convenient if you could do that. Also, with normal daily rests the time becomes really weird. It become like the 24 TV show. In real time months may have passed whilst the characters are still living the same day. (Yet another reason to use gritty rests.)
  2. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    No way in hell. You cannot fit 6-8 fights in four hours even though that's all you'd do. And I want majority of the game time to spent to other things regardless. Two fights per four hour session is pretty much the max, maybe three if they are really simple ones, but I wouldn't make a habit of...
  3. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    And several hours at the game table. That's the issue.
  4. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think people were really exited about 5.5. and there have recently been several relatively popular and high profile games that are marketed basically as D&D...
  5. Crimson Longinus

    Contemporary Simulationist TTRPGs [+]

    What is common to FKR and more systematic simulationist approach, is that they aim to model functioning of the fictional world. World, not a story. The logic is: "Given the parameters of the situation, what would happen?" Not, what would be most dramatic, funny, thematically appropriate or would...
  6. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The thing is, despite all my complaints, I actually think 5e is a well designed game. It has issues, but it works reasonably well for most people despite of them. They also are such that a GM who is aware of them can address them in variety of ways. I think issues with both 3e and 4e were way...
  7. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Be that as it may, if there had been extensive playtesting of 4e, "Does not feel like D&D" would surely have appeared as a significant sentiment. In general, I am rather sceptical about the usefulness of playtesting and polling. Like "Does this feel like D&D to you?" might actually be a useful...
  8. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Be mean to a puppy? We can play a villain, but not a total monster! I have no doubt that given choice, most people want to play good characters. Though I think the videogame statistics are not helped by evil choices in such games often being pointless "kick puppy because I'm evil" type of...
  9. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Recently I did a two stage boss by just having an archmage instantly respawn as a lich once he was killed. (Both were 5.0 versions and the characters came prepared with aniticaster stuff, so it was not a very hard fight for them.)
  10. Crimson Longinus

    What Do You Think Of As "Modern TTRPG Mechanics"?

    That relates to the last item on the list.
  11. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because metering the resources is where the players get to make decisions. Which is a big part of playing a RPG.
  12. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'd have kept the art and bastions. Greyhawk is obviously completely unnecessary in such a book.
  13. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yes, they could have different amount of resources. And that probably should be less if they refresh daily. But I'm not sure where that gets us. What's your point?
  14. Crimson Longinus

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They don't have to. But they usually do. And the ones used example here earlier do. WoW was specifically mentioned. That some videogames might not is completely besides the point.
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