In a group where everyone feels that way it is probably highly unlikely that the GM would actually need to veto anything, as the players already take the ability scores into account.
Because that freedom is very useful in many ways to non-jerk GMs to do non-jerk things, whereas no amount of rules restrictions will make a jerk GM a non-jerk GM.
I usually create dynamic situations where something is eventually going to happen even if the PCs do nothing. Not that such inaction commonly occurs in my games in the first place. But failing that, I think it would be perfectly fine to invent some sort of an event that prompts a reaction from...
Right! A lot of people here seem to think this is about the jerk DM punishing a bad player or something like that. It is nothing like that, or at least shouldn't be. It is about interesting roleplay, with real mechanical stakes.
And people who think this could not involve some sort of (likely...
So if the GM wants of course the gods can take away the cleric's powers and the patrons the warlock's powers. Though it probably would be the best to inform the player that this is how it works before they choose the class.
But the reason why this is more relevant to warlocks rather than...
Well, there are still "very hard" and "nearly impossible" that are unreachable by unskilled. But one certainly can argue that a thing that an untrained person has even a small chance to succeed as is not actually that hard. But the criticism I was responding to was that the DCs were too high...
Bounded accuracy doesn't mean that everyone has the same chances at everything. Like I said, a total noob can hit 20, and in my game where characters are now level 14, they beat 30 quite often. And at any level the dice roll contributes more than the bonus. But of course in a game where...
They seem pretty fine to me. Like the hard DC of 20 still means that a completely untrained person with no natural aptitude for the thing still has a chance to make it.
What made 4e scaling hella weird was the half level bonus that was applied to basically everything, whether that was something your character was proficient in or not, so high level (or actually just 10+ level) characters became bizarrely good at everything. Past the tenth level the half level...
Like many have said, scaling DCs are obviously just a terrible idea. If the numbers on your sheet get bigger, this should mean your character gets better at things, and scaling the DC to match that progression is plainly idiotic.
Now there has been some talk about "world scaling" and this is...
Frankly, your stance on edition naming is bonkers and unmoored from reality. There are countless things where different editions of a thing with the same name are incompatible. Yeah, you can have that opinion, but please stop derailing threads with it. People are not gonna agree with you.