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Recent content by Cronocke

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    How balanced should a game be?

    Clearly you guys know a lot about 2e and earlier, so I'll take your word for fighters being badass - though I still wish they had more non-combat options... Kind of. But it still falls apart, really, because you're A: assuming the wizard is specced for damage, and B: assuming the fighter is...
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    How balanced should a game be?

    Monks and fighters in Pathfinder and D&D, every edition except 4th, are useful in basically zero situations, unless the GM bends over backwards to make them valuable. The latter tanks worse than a cleric, and does damage about as well as one. The monk doesn't even have that going for it...
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    How balanced should a game be?

    None of which apply to most class-and-level systems, certainly not D&D, and none of which were listed as things the player wanted. 'sides, even if your rules apply for some bizarre reason, you should still be able to use your skills effectively - use your cloak in your off-hand to swipe at...
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    How balanced should a game be?

    I applaud your sense of priority. It doesn't apply to the characters that were discussed previously - "why should a dervish swordsman be worse than a BSF" - but still. That said, why not play a character who's still good in combat but in ways that other characters don't cover? For example, your...
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    How balanced should a game be?

    ... the Hell? Did you crit with a scythe against a wizard with 4 Con or something? Because that's about the only way I see this working. Enh, one of the few things I like about the 3.whatever cleric is that you're not forced to be a walking self-aware first aid kit for the melee classes, and...
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    How balanced should a game be?

    I'm saying that when you have people able to summon black tentacles from the ether, creating illusory terrain, calling forth powerful creatures from other planes of existence, etc. then everyone needs to operate at that level. D&D is two games strapped together very awkwardly. One is a game of...
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    How balanced should a game be?

    Depends what crazy superpowers the butter knife or wielder have. Ditto karate. Sword vs. spear and sword vs. sword seem a lot easier to work out, though. But like, when magic and superpowers exist in a setting, saying that "gun always beats knife" not only doesn't match reality, it also becomes...
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    How balanced should a game be?

    What is the problem with wanting stuff to fit the character and be as good as anything else? It seems kind of a stretch to say these weren't meant with an exclusionary intent, but okay. Take this argument up with Umbran From Yesterday, man. I'm done.
  9. C

    How balanced should a game be?

    And I would say that if your game makes one strategy Obviously Better than any others, or it makes one strategy Obviously Worse than any others, unless there is a clash of tone or something, it's generally worse than if they were equal. You believe differently, which is fine, but then you...
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    How balanced should a game be?

    I was joking. ;) I'd say that would depend on the system. Ideally there would be differences, but they wouldn't be major differences - they'd be more about style than effectiveness. So, your example of something ridiculous that my (hypothetical) rules cannot (in your view) cope with that is...
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    "Why won't you listen!?" - Talking with your fists.

    See, this is why I want to play a couple games of FATE before I ever try to run it. This sounds like great stuff. Let me break it down further, then. The way fights (and indeed, any contest of wills) work in Wulin is that there is no such thing as HP. Instead, a successful hit inflicts...
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    How balanced should a game be?

    Yes, but at the same time, you can take steps to reduce the odds of there being such things, and reduce the degree to which they outperform other options. The real world has more shades than black and white, too. I'd count a dollop of hummus as "unarmed", frankly. And why does this argument...
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    How balanced should a game be?

    If they're doing something stupid for the sake of something stupid, why are they in your game? On the other hand, if they're doing something unconventional for the sake of trying out new things, that should be accounted for. Legends of the Wulin has rules for substituting clever wordplay, be it...
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    How balanced should a game be?

    Okay, so we're clearly on the D&D bandwidth for this. I'd rather we weren't, but so be it. By my preference, "better" would be entirely situational. By my preference, there'd be something like in Legend RPG, where all weapons do 1d6 + damage modifier (+ tier), are either melee or ranged, and...
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    How balanced should a game be?

    All of which sounds like it's derived from D&D, and none of which sounds like it's a good thing. The core rulebook of whatever your game is should intentionally be designed such that no strategy seems inherently superior to any other - they're just useful in different situations. Sure, you...
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