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I haven't read through this whole thread, but here are my first-impression gripes about this iteration.
Skills
I liked the earlier playtest rule where all skills were a floating bonus that were applied to an appropriate attribute on-the-fly. The rules say the DM can still do it that way, but I...
Two Weapon Fighting (and a similar benefit from Archery Mastery) are both good for rogues, because in some cases they can allow the character two chances to attack with advantage, and two chances to proc Sneak Attack. While sneak attack can only be used once a round, this makes it less likely...