Got a question: the players recovered some amulets that were used to send the jaguars to the Waking (just like the scientists in the warehouse). I said these amulets were embedded in the metal plate on their torsos.
Can they use these amulets to travel to the bleak gate?
I would like to avoid...
That Lucky Chromatic Orb throwing Sorcerer seems to become a problem :( that character is dealing half of the battlefield damage.
Due to holidays the next session will be in a couple of weeks
they had good arguments to let neither party (Kell, Familia, Gale) have the wands and convinced Gale to turn the shipment over to the RHC, in turn they would look into the issue and will bring her in contact with Thames Grimsley.
In Cippiano's eyes there was no problem since he got his share of...
After some spying they saw the engineers gathering some stuff as if cleaning up after something. They saw the empty animal cages too, and then they took 15-20 minutes to get back to the RHC to get some equipment to force the door.
It was also nearing midnight in real time, so I decided it was a...
Sixth session already.
The players risked their lives to capture the 'shadowman' on Cauldron hill, but the sheer number of ghost drove them back to the campfire. After that they got back to McBannin and avoided Lt. Dale and his squad, because they didn't want to waste time on administrative...
sorry about that, I only copy/paste (and auto-translate) their session report without checking the consistency. So it might indeed look like there are some missing parts. But I'm willing to elaborate on things if you think it misses some parts.
what? no... that is Pazamu, the players insisted the Orc should come along with Nevard, much to the chagrin of Staf
I clarified the sentence by adding his name :)
Two things regarding that topic:
1. Kane has a history with ghosts, and he plays it well :)
2. I gave every plane in the current config an explicit effect in the campaign.
So I made them understand ghosts are the strongest of undead (as a result of the influence of Nem, all ghosts have +2 AC...
The players engaged in a spirited discussion lasting over an hour about how the smuggled cargo should be handled. One thing was certain: Kell would not be getting his hands on it.
The fight at the top of Cauldron hill was a bit of a walkover having 3 healing druids in their midst....
I'll keep your advice in mind, but it would be a good explanation why there is an ivestigation in chapter 3. There their name can be cleared.
On top, one of the players is a former employee of the Flint Observer, and he hadn't a good relation with the author of the article. So it might be a be...