Recent content by dAlephNull

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    Multi-Save Traps?

    So, in the process of designing traps, I had an idea that it would be something that would really catch the players interest if I had a trap they had to save against more than once. The first thing I thought of was a trap with 3 wall scythes, one after the other. I know that would technically...
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    Onesided Battle Music

    I have a cornucopia of great epic music to play during my campaign. I heavily favor Two Steps From Hell, and E.S. Posthumous, as long with, of course, the DnD soundtrack A 'la Midnight Syndicate. For low key, creepy/dungeoneering atmospheres I usually rock something on the experimental side...
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    DMs: What are your character pet peeves?

    They say the qualities you hate most in others tell you about yourself. Ironically, for me this is true for character choices. Nothing pisses me off more than gritty-survivalist types. That one dude whose characters have a new fake name for every dialogue, a million PvP contingency plans, and...
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    How do you communicate Abstract & Location based Puzzles?

    That in and of itself is a great idea. One thing that made me think of is having symbols or graphics thatcorrespond to landmarks the PC's encounter, and have the glyph be representational but mostly symbolic so they'd have to both remember the symbol and connect it to the landmark. Hmmm... I...
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    How do you communicate Abstract & Location based Puzzles?

    Many DM's out there might agree with me when I say that creating clear and well matched puzzles for your players to figure out is one of, if not the hardest aspect of DMing, but that no really memorable campaign is complete without them. You can't give a puzzle a CR, unless it has a trap or...
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