I always thought of Batman as kind of a roguish or monk like character with rogue playing into a gadgets and shadows type play style and monk playing into the follows a code of conduct and rarely uses weapons.
That’s a pretty good example of building your character from the backstory and not the reverse thanks. I think I’m more concerned with making my character mechanically good rather than fun, and I’m trying to get past that. Batman is definitely a muse. My original thought was that my character...
There is definitely a higher chance at failure without reliable talent, but it’s not as high as I originally thought. What it boils down to is 50% of the time you will yield a result at least 1 higher than reliable talent, and 50% of the time you will need that inspiration dice to meet or beat...
I think bards might actually have a chance at being better at any given skill than rogues, but at a cost of inspiration dice and that a low roll on the inspiration dice can cause a failure. If the rogue and bard have the same stats and both have expertise then the rogues possible rolls are 27 to...
You’re right. I was just kind of thinking out loud about the difference between rogues and bards in regards to thieves’ tools. Really the bread and butter for the rogue is reliable talent which significantly increases the chance of success compared to a bard who even if you use an inspiration...
You’re right they aren’t the only way to disarm traps and some can’t be disarmed, but for the ones that can be disarmed it’s better to disarm them using skill checks since they don’t require a spell a lot be used up. Also the difference between expertise and not expertise is small even at level...
I do have a backstory in mind for my character whether I go with a brd/rog/pal all brd all rog all pal or any combination. I know it sounds cliche but it would be kind of a Batman origins story. Not Batman in any aspect, but a similar backstory where instead of choosing to rise above and help...
What details would you like? I have said what roles I want to fill, I have narrowed it down to what classes I’m considering and why I’m considering them. I have also pointed out concepts that I’m interested in, but since my character isn’t even created yet everything is speculation. As far as...
the stats I rolled are 12, 16, 16, 14, 8, 10. I can assign them however I want to fit my chosen class. I was also given the option to instead choose point buy or standard array after rolling the dice. Any thoughts on which I should choose? I'm having a hard time letting go of expertise in...
Thanks for the input. I like both ideas either lore or swords. I’d prefer swords because I still like to hit things with weapons and not go all spells, but I’ll definitely give lire a strong consideration.
We will for sure have an oath of devotion paladin, a ranger (whichever archetype gets horde breaker), and a pact of tomes warlock. We have a player who usually can’t come do to work that is a barbarian if some sorts. I’m the only one who hasn’t decided on my class yet and the DM, my brother...
Yeah I played 2e only on video games and learned to play the tabletop form during 3e and 3.5 so it’s probably that for sure. Or it’s the old only rogues can disarm magical traps nonsense or the actual trapsense like abilities of the rogue lol