• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Recent content by Dannyl

  1. D

    Dealing with Unnecessary Classes

    Thank you. Yeah, the power source is not really a mechanical factor in the game. It simply acts as a divider and prerequisite to what kind of powers the player is capable of using. I am unsure what you mean by 4E being so difficult to modify. Personally I find it the easiest of all the D&D...
  2. D

    illegal magic

    I didn't think so but kk, if you say so.
  3. D

    illegal magic

    In a way yes, though I think it is not that simple because you presume everyone else still has it. Modern analogies like nuclear power and guns do not work very well. For one, the obvious, which is that in my case it is possible to substitute arcane with divine magic, which is just as potent...
  4. D

    illegal magic

    Was this directed at me? If so, how do you figure? They still have a powerful clergy and a professionally trained army. They have also been in constant, periodic warfare with a race of black orcs off the northern mountains, so it does not lack hardened soldiers and military minds. It is, in...
  5. D

    illegal magic

    In my campaign world, the way I did it was have this really big, powerful and advanced (relatively speaking) nation, ruled by a king and governed by an intolerant religious order. The order follows their one true god and have decreed arcane magic to be evil, vile and thus illegal. That is how it...
  6. D

    Dealing with Unnecessary Classes

    Thank you for your replies, both of you, though I am a little baffled by this comment here. Not sure what it has to do with anything I said. For the background of my group, yes, I am the DM of my crew but I do not force my changes upon them, nor do I reserve the right for creative changes or...
  7. D

    Dealing with Unnecessary Classes

    I started noticing this problem back in 3.5, when Wizards begans publishing more and more different spellcasting classes. We already had the basics; wizard, sorcerer, cleric, and druid, which were followed by truenamer, binder, and shadowcaster. It is cool to have variety but to me it seems kind...
Top