Honestly, I'd go with the interpretation that the gods are fickle and once rejected would go with someone else. Since a successful save only blocks that specific god for that specific character, the character can get a different god and the god can get a different host.
While thoroughly protecting the jar is an option, the villain would much rather find a way to make the body switch permanent (more or less). I feel being able to undo it with a simple Dispel Magic would be a bit anti-climactic, and as long as their companion's soul remains intact a Resurrection...
Okay, here's the situation:
Unbeknownst to the party, the villain they think they killed has magic jarred into their NPC companion. The villain has escaped with the jar, but their original body has been destroyed. They need a way to make their new body permanent so that they don't have to worry...
What I ended up going with is that for a living soul to speak with their deity, they must present something as tribute. It is not specified what form this tribute should take, leaving it to the petitioner to come up with something appropriate, but they are encouraged to consider the strength of...
So in this case it's a bit of an edition-agnostic side thing I'm doing with a former player whose character is persisting as a major NPC.
I'm intrigued by the idea of a task of some sort, though; he's already founded an entire nation in her name so he's got "spread the faith" on lockdown, but I...
So in most D&D settings, the gods have physical domains that exist in the Outer Planes. I'm in a situation where I've got a high-level player that's keen on knocking on his god's door and talking to her. Long story short this is something I ultimately want to facilitate for his story, but when I...
In my group, the paladin had a hadrosaur mount (it felt more appropriate to the region than a horse), and she had him work the controls while they communicated telepathically. Obviously not a solution that works for every group, but illustrative that creative thinking can definitely solve the...
Does anyone have any advice for scaling this up? My players are level 8 right now but I feel like this'd be a great thing to slot into their current campaign.
I like the human trafficking angle for part 1. Makes him clearly a bad guy, but is something that could easily be sort of an open secret among other nobles while also being impossible to ignore by the authorities if it's made public.
As for the business transfer, the noble needs to not be dead...
Alright, so I'm prepping an epilogue of sorts for my current campaign, largely to wrap up one particular PC's story arc. It's going to start with an investigative section, but being as I don't have a huge amount of experience doing this I've hit a few snags in terms of the details.
So the...
I suppose that makes some amount of sense, at least as an alternative explanation if the book doesn't turn out to have one. I'd never previously considered people who had been raised to be fundamentally any different than people who had never died, though.
So I've got a bit of a story question regarding the specifics of the Death Curse.
The two main effects of the curse are that no one who dies can be raised, and people who have previously been raised are wasting away.
The cause of the first part is easy: their souls are getting trapped in the...
Scales of War wasn't Forgotten Realms. As far as Forgotten Realms is concerned, she's always been in the Nine Hells.
The Storm King's Thunder expansion for Neverwinter was centered around Artus Cimber chasing after frost giants in Icewind Dale that had stolen the Ring of Winter. Not sure what if...