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darkbard's latest activity
darkbard
reacted to
zarionofarabel's post
in the thread
Let's Talk About "Intended Playstyle"
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Like
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It depends greatly on the goals the players come up with. If a PCs goal is to explore the world, then exploring the world is not only...
Mar 8, 2026
darkbard
reacted to
zarionofarabel's post
in the thread
Let's Talk About "Intended Playstyle"
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Like
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Player driven sandbox. BW enforces said playstyle by having the primary focus of play being PC Goal Completion, as opposed to the more...
Mar 8, 2026
darkbard
reacted to
hawkeyefan's post
in the thread
What is "railroading" to you (as a player)?
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Yeah, agency needs to he looked at based on the specific game in question. Sure, a game like Spire may have more consequences that take...
Mar 8, 2026
darkbard
reacted to
Campbell's post
in the thread
What is "railroading" to you (as a player)?
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Like
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No one is arguing that they should. Some people have expressed a preference for games where the internal state of the characters is part...
Mar 7, 2026
darkbard
reacted to
Shawn Tomkin's post
in the thread
Ironsworn Actual Play
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Oh, gosh. Gonna add this to my clip file to give me a boost whenever I'm struggling. Thanks! And thank you, @hawkeyefan for playing and...
Mar 6, 2026
darkbard
reacted to
innerdude's post
in the thread
Ironsworn Actual Play
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So I don't want to derail @hawkeyefan 's detailing of his actual play, but I had to chime in for a bit, as I just started a co-GM...
Mar 6, 2026
darkbard
reacted to
pemerton's post
in the thread
Let's Talk About Core Game Mechanics
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Here's an example, from the last Torchbearer 2e game that I GMed: The PCs are in a room which has many weapons, of various sorts and...
Mar 2, 2026
darkbard
reacted to
pemerton's post
in the thread
Let's Talk About Core Game Mechanics
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Two friends are arguing about where to go for dinner. They toss a coin to resolve the dispute. That doesn't mean that it doesn't matter...
Mar 2, 2026
darkbard
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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In the context of flashbacks, they represent the stress of making things line up perfectly so they’re just-so in the moment now. That...
Mar 1, 2026
darkbard
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
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I have a first draft of a calendar and festivals done. I decided to use the ancient Egyptian calendar as it's something different and...
Feb 28, 2026
darkbard
replied to the thread
City Supplements - What do we like?
.
I like it. Pretty much the Stonetop approach to Gear.
Feb 25, 2026
darkbard
reacted to
Fenris-77's post
in the thread
City Supplements - What do we like?
with
Like
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You found my (hopefully) secret sauce. I plan to do a little bit less in terms of specifics (specific plots and scenarios) in favour of...
Feb 25, 2026
darkbard
reacted to
hawkeyefan's post
in the thread
City Supplements - What do we like?
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Like
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Uncaged: Faces of Sigil is a AD&D2e book that really helps flesh out the city of Sigil for the Planescape setting. It’s a set of many...
Feb 25, 2026
darkbard
reacted to
Kannik's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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If one prefers no metacurrency, PbtA games, FitD (which as been a large part of the discussion in this thread) games, and Legend in the...
Feb 23, 2026
darkbard
reacted to
zakael19's post
in the thread
City Supplements - What do we like?
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Like
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Blades in the Dark’s Doskvol is my top tier example of usable city. I think it’s the way it organizes districts and then gives each a...
Feb 23, 2026
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