Well let's look at the wording of the feat.
"When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, (damage/shove bonuses described from...
I kinda want to bring back focus on this. I've been thinking for a long while that it'd be great to have feats that grant expertise on certain skills, and here we freakin' are! Just be a barbarian and take Brawny and you're good. Like, dang. Heck, get Tavern Brawler on another level. Both give...
Man, I disappointed myself today. I was thinking about combinations of things that could make a Monk grappler really viable without too much MADness going on. I remembered that Knowledge domain Clerics get expertise! Or something like it anyway. Then I looked and realized it was only "expertise"...
Goken100, I have recently been attempting to construct an oddball Paladin/Bard grappler. Since Bard doesn't get Enlarge and I don't know if I'm taking bard all the way to level 6 for magical secrets, it's made me think a lot about the virtue of Enhance Ability, and I have to agree with you...
On the subject of grappling warlocks: In thinking about them in general, I did end up start thinking about how Hex grants us an ability check debuff that doesn't rely on spell save dc. Granted, it requires us to hit with physical attacks first, but that shouldn't be TOO hard for a grappler. It...
Jokes aside, I feel like this is a pretty real possibility. The only problem is that Tavern Brawler doesn't go far into explaining about improvised weapons. By the name alone, technically literally any object you can lift that isn't in the weapon list is an improvised weapon. And one could even...