I'm looking for ideas to help me flesh out a three stage encounter I have planned.
It's kinda hackneyed, but the players are rushing to stop an evil wizard from finishing a magic ritual. The main thing is that I want to try to turn the different checks involved in stopping the ritual into a...
If one of them manages to get petrified for the encounter (and I'm planning on stacking the numbers heavily against that happening) my plan is to give them control of the monster the rest of the group is going to be fighting whilst dealing with all the traps.
Thankfully(?), they've locked themselves into the place and are racing against the clock to catch the key before it leaves from the other side of the dungeon. Retreating is an option they gave up when they chased the guy into the place.
The encounter has the 5 members spread between 5...
Adding a 4th stage of saves is nice. I like the idea of only getting saves if someone else gives them to you, but I might save that for later. Also there is a curative in another room within the same encounter, though they won't realize it till things start going wrong.
I want to make a petrification trap for an 8th/9th level party that works like a basilisk's petrifying gaze.
What should the power look like?
I'm imagining a +14(?) vs Fortitude attack that cascades from slowed to immobilized to petrified?