I wanted to make this thread for folks to list things they like about this edition and why. This is less for folks to snipe eachother or take apart their points.
Heres my list of the first 10 things that popped into my head (not necessarily my top ten):
1. Weapons feel distinct and...
I don't say that they don't play differently but they share more in common after taking these feats than they did before. They were more interesting and unique prior to having those feats since they were defined by a more disparate set of abilities. The rogue and swishy fighter were far more...
I don't pretend to know your table. I am speaking to the overarching effect of allowing characters to define their characters with a either a fix set of poorly balanced feats or by overhybridizing their character with class dips.
Again, not all of us feel the need to use the OPTIONAL rules...
Two players of different classes using the same feat are less unique than two players of different classes relying on their own class abilities.
It's not about the uniqueness of a particular build but instead of a player within a larger party.
The more homogenized parties get (through shared...
I already supported my claim. You do not wish to see any value in my statements and instead use specious reasoning, vague statements, or poor insults to back up your "points." Your unwillingness to listen was evident when called my post spam. Why should I keep trying to speak with you? Like I...
I think it will only add to your experience since there is less of a chance of a player taking a character option that will screw up the balance and unique character choices your party has fostered.
I believe we are talking past each other at this point. Adios.
It may be forgiving, but even if going non optimal, the use of feats and m/c still leads to a party with homogenized abilities and stale gameplay.
This is a common issue in classless systems which people wrongly assume will lead to more unique characters. Instead, you end up with characters...