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dave2008's latest activity
dave2008
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I'm leaning your direction!
Nov 3, 2025
dave2008
reacted to
mellored's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
Assuming a 3 part creature (or 3 parts left alive) Your suggestion: Cast Banish at level 4 (1 target), needs 3 failed saves. My...
Nov 3, 2025
dave2008
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
I do like the idea of thematically some of the parts can "block" the AOEs, to limit the amount of AOE damage that is inflicted. The...
Nov 3, 2025
dave2008
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I agree with you partially (I think). Teleport notes the target must be Large or smaller and forcecage has a size, etc. So those type of...
Nov 3, 2025
dave2008
reacted to
mellored's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
some of each. I guess. "Roll an Int check". "It's big enough to attack just it's leg" just to be clear, I'm not suggesting that only...
Nov 3, 2025
dave2008
reacted to
aco175's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
Am I the only one thinking of this? Works for a construct or maybe an ooze where you 'kill' the big guy and it splinters. Maybe when...
Nov 3, 2025
dave2008
reacted to
Deset Gled's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
Number of parts can also reflect size. 2 or 3 for your Adult dragon, 5 for a Very Old one, 9 for a Great Wyrm. Follow up discussion...
Nov 3, 2025
dave2008
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I think that is a valid approach. I also think it is ok to let the PCs just figure it out. In my mind, the players should assume a...
Nov 3, 2025
dave2008
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
Having played a lot of Battletech* in the day, I've done component breakouts for a few creatures - most recently a Gargantua for a...
Nov 3, 2025
dave2008
replied to the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
.
I can't justify that in my mind, but if it works for you go for it! To me 1 creature = 1 creature even if it acts mechanically like three.
Nov 3, 2025
dave2008
reacted to
mellored's post
in the thread
D&D 5E (2024)
Tuning big single creatures into multi-part-creatures.
with
Like
.
I reduced the number of parts by making use of Bloodied. I.e. bloodied wings reduces fly speed. Keeps the same feel, but i agree, I...
Nov 3, 2025
dave2008
reacted to
Incenjucar's post
in the thread
D&D General
Orcs are misplaced
with
Like
.
They've been closer to the ogre/troll/giant category, if anything, for a long time. Ogrillans (orc/ogre hybrids) are from 1E.
Nov 3, 2025
dave2008
reacted to
TiQuinn's post
in the thread
D&D General
Orcs are misplaced
with
Like
.
If you are thinking about the timeline in terms of canon, it is about 130 years after when the material in The Dalelands was set.
Nov 3, 2025
dave2008
reacted to
Thommy H-H's post
in the thread
D&D General
Orcs are misplaced
with
Like
.
Orcs live everywhere. They're a PC species.
Nov 3, 2025
dave2008
reacted to
cha4os's post
in the thread
D&D General
Sharing my dnd artwork(no AI)
with
Like
.
Heya, here's some of my dnd art and bit of book cover too, oh and ofc no AI, hope you all like it! :) Ratfolk sniper (left), Post...
Nov 3, 2025
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