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dave2008's latest activity
dave2008
replied to the thread
D&D General
A Rant: DMing is not hard.
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Yes, that is about the age I started DMing. However, I just winged it and I was not good at it. Personally I don't think I became a good...
Dec 7, 2025
dave2008
reacted to
EzekielRaiden's post
in the thread
D&D General
A Rant: DMing is not hard.
with
Like
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I mean, those ads are wrong....but GMing is still hard. That a bunch of 10-year-olds have attempted a thing is not the same as saying...
Dec 7, 2025
dave2008
reacted to
Sacrosanct's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Like many things 3e, it actually started in 2e Combat and Tactics books ;)
Dec 5, 2025
dave2008
reacted to
TheSword's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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For me the best map designer and artist is Heroic Maps. It doesn’t hurt that they are always beautiful maps but the quality of the...
Dec 5, 2025
dave2008
reacted to
Pamphylian's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
.
A lot of the things that are often brought up as good aspects of dungeon maps are things that I think are great about 90% of the time...
Dec 5, 2025
dave2008
reacted to
Composer99's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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I would reckon that if a given map is going to feature in one, maybe two, play sessions, non-linearity is going to play a small part in...
Dec 5, 2025
dave2008
replied to the thread
D&D General
D&D Dungeon Map Design: Good and Bad
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I follow @Sacrosanct's idea and design dungeons that make sense in-world. I also agree with @Reynard that they are not the most fun for...
Dec 5, 2025
dave2008
reacted to
Sacrosanct's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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I think dungeons should be designed on what makes the most sense on how to build the dungeon (why would the builders make this hallway...
Dec 5, 2025
dave2008
reacted to
Reynard's post
in the thread
D&D General
D&D Dungeon Map Design: Good and Bad
with
Like
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Let's talk about map design for dungeons in D&D. What works, what doesn't. What promotes good exploration play versus what hinders it...
Dec 5, 2025
dave2008
reacted to
el-remmen's post
in the thread
D&D General
+ Homebrew Brainstorm to bring back prepared Vancian Casting +
with
Like
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I do something similar, but just for cantrips. Cantrips are unlimited unless you fail the spell check roll upon casting it, in which...
Dec 3, 2025
dave2008
reacted to
Distracted DM's post
in the thread
D&D General
+ Homebrew Brainstorm to bring back prepared Vancian Casting +
with
Like
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It adds an extra layer of decision-making for the player. Each new rest is an opportunity to think about what would be most useful the...
Dec 3, 2025
dave2008
reacted to
TaranTheWanderer's post
in the thread
D&D General
+ Homebrew Brainstorm to bring back prepared Vancian Casting +
with
Like
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Why not a hybrid way. Use the 5e method but allow a caster to “lock” spells into slots. Those specific slots can’t be changed but...
Dec 3, 2025
dave2008
reacted to
Distracted DM's post
in the thread
D&D General
+ Homebrew Brainstorm to bring back prepared Vancian Casting +
with
Like
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Plus+ thread, because I'd rather not have to justify/defend why I'd want to bring back old prepared Vancian casting. Rather than remove...
Dec 3, 2025
dave2008
reacted to
Egg Embry's post
in the thread
RPG CROWDFUNDING NEWS – Twilight Sword, Apocalypse World, Exalted 3E, and more
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You’ll discover games inspired by The Legend of Zelda, a new Powered by the Apocalypse option, an Exalted sourcebook, third-party...
Dec 3, 2025
dave2008
reacted to
Charles Dunwoody's post
in the thread
RPG Print News – Alien RPG, Traveller, MÖRK BORG, and More
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At the game table, everyone can hear you scream. The Alien RPG is back and evolved, ready to land on your table like a freshly spawned...
Dec 3, 2025
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