I've been using Roll20 for years but I find their development roadmap extremely slow, and the whole system just underwhelming. Also the quality of the WoTC modules seems to be going down in terms of Roll20 implementation. I can run Flight Simulator 2020 but Roll20 lags my computer like it's a...
I am a couple of sessions in now. I decided to run Cold Hearted Killer.
As predicted by many, my group didn't actually go deal with Cold Hearted Killer straight away. I started them in Easthaven and did the Séance in order to give them some hooks to work with, they then learnt about the killer...
I think some of the things listed in the OP can be problematic 'out of the box' but they're not broken. Broken is things like Simulacrums creating Simulacrums and abusing spells like Leomund's Tiny Hut.
Fortunately though 5e is all about common sense in the hands of the DM. It's the RAI edition...
This also describes my entertainment habits these days to a T.
I love playing D&D, but I can only do that once a week. I can watch masterful DMs like Chris Perkins run his campaigns (the ones I also plan on running) almost any time anywhere though - which is both entertaining and educational.
There's a difference between 'inefficient' spells and completely breaking parts of the game.
This spell trivialises the entire healing hit dice mechanic. Prayer of healing was already a very good healing spell, and this blows it entirely out of the water.
It's broken out of combat, plain and...
I like DnDBeyond.
Living outside of the US it’s actually cheaper and quicker to get D&D content this way. I also run my games online so I’m using a computer already, so it makes sense.
Buying content multiple times sucks, but you have to do it with a lot of other gaming platforms as well (ie...
Yes - however most of those encounters are typically quite easy. You save levitate for when you really need it.
That's also when DMs tend to get grumpy - it's not the 4 medium encounters you had during the day, it's the one that's meant to be hard that gets trivialised. In the hands of a...
Levitate is a very powerful save or die spell against most creatures at lower levels. It's better than hold person, especially in the hands of a diviner with portent. It's basically save or die, and not restricted to humanoids. Plus it has other utilities beyond just crowd control.
Hold Person...
For me D&D had always been more of a game than a story.
Whilst there are story elements to D&D, the enjoyment for me comes from thriving within the boundaries and rules provided by the game.
Sitting around a camp fire is telling a story - that doesn't interest me because there's no bounds or...
I've had five deaths and three permanent.
Once the characters get to a certain level death becomes somewhat trivial. The cost of raise dead is quite small, unless you want to do a de beers and control the flow of diamonds in your campaign (or house rule the cost).
My next campaign will be...
Yeah we ran an 'arena' style game early on in 5e to test it out, where we did have rest mechanics included. No magic items, point buy, but we did include feats.
We still wiped the floor with most encounters at higher level, especially with feats like Sharpshooter. It certainly would be...
Some D&D players like combat to be more of a anime, movie, or comic book. It's more about the narrative than the tactics. For example, watch the players in Chris Perkin's dice camera action. It's a narrative style based combat game and out of the box, D&D is perfectly fine for that style of...
I ran a converted 3.0 City of the Spider Queen from level 10-18.
High level is very fun and viable, even with magic items.
The stock monsters are fairly weak at high levels but it's VERY easy to fix by adding more lower CR minions. I also used a host of custom converted monsters that I made...
Very satisfied.
Wizard has always been my favourite class as well, from the days of AD&D where you were armed with one spell per day and a d4 for hitpoints, and that was it.
The 5e Wizard is a heck of a lot of fun to play - you're not the main damage dealer per se, but you have an answer for...