Recent content by david.boute

  1. D

    D&D 5E How many spells does a wizard *need*

    Stealing this idea. Thanks!
  2. D

    D&D 5E How many spells does a wizard *need*

    Relevant link: https://twitter.com/mikemearls/status/684469197162721280
  3. D

    D&D 5E How many spells does a wizard *need*

    The rest of the players will also suffer adverse effects, because (at least initially) everything 'civilized' will be scarce. They get to bring some equipment with them on the journey to the colony, but that's it. No metal, no libraries, no magic services, no food, ... The colony will have to...
  4. D

    D&D 5E How many spells does a wizard *need*

    Thanks guys. I started this thread thinking I was being stingy, but turns out I'm actually quite generous. I'm resetting the 9 1st level spells back to 6. That should be enough. I'll add in that the third spell needs to be paid for. For all the rest he's going to have to cut up monsters and...
  5. D

    D&D 5E How many spells does a wizard *need*

    O goodie, roleplaying advice and a book recommendation all in one thread!
  6. D

    D&D 5E How many spells does a wizard *need*

    I'm not really worried about that. I've pitched the idea to them and they liked it. Also, for most of them, it's their first real campaign - besides The Lost Mines of Phandelver, which I used to introduce them to DnD. Except, of course, the Gnome Wizard's player, who is a 3.5e veteran. He likes...
  7. D

    D&D 5E How many spells does a wizard *need*

    I'm not restricting any classes in the campaign, so the wizard might have to 'compete' with spontaneous casters. I'm not sure this will happen, though, my other players haven't chosen a class yet. The internal balance between wizard and other casters is the reason I'm giving an extra spell per...
  8. D

    D&D 5E How many spells does a wizard *need*

    Just a small clarification: he wants 10+ spells per spell level, not per level. Verstuurd vanaf mijn ALE-L21 met Tapatalk
  9. D

    D&D 5E How many spells does a wizard *need*

    This summer, I'm starting a new campaign in which the players will spearhead the colonisation of a new continent. Rescources will be scarce as I really want to emphasise the feeling of isolation from the motherland. I want the players to have to think on their feet and work with imperfect...
Top