Yeah I think you're completely correct then. This section isn't on Roll20's database, and I use homebrew hex-based rules for traveling distances, so I overlooked it. I think you've got it pretty much precisely then.
Back to your first comment here, I think you have everything completely correct, except I think the staying alert to danger bits with the ranger have to do specifically with traveling (something with specific rules). So unless I'm not understanding where you're getting those rules, I don't see...
I think iserith and I are on a side that says that PP is there to model... basically exactly what it says in the PHB, things done repeatedly or secretly, and we think it works fine to do that.
In my interpretation, which I think differs minorly from his, I DM such that there are things which...
This is why I previously said it was up to the DM to determine what a PC would likely be aware of. Proximity and time factor in, but then so does the type of hidden thing in the environment. My tribal druid PC would not have false-books on his radar for example (in passive perception or...
For those players that attempt to game the system and say, "I repeatedly search altars, and secret doors, and repeatedly search for monsters, etc." Or come up with some legalistic description which aims at applying their super high passive perception to many situations, do you just ignore them...
So am I right that your interpretation is that your passive perception is the minimum you can get when attempting your active perception check on the altar? If that's the case, then if your passive is equal to (or greater than) rolling a 20 on your active check, then you've eliminated the need...
First thing that comes to mind is that the same can be done with other checks, maybe any. Passive checks are "A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for...
"When your character searches for a hidden object such as a secret door or a trap, the DM typically asks you to make a Wisdom (Perception) check. Such a check can be used to find hidden details or other information and clues that you might *otherwise overlook*.In most cases, you need to describe...
Right. I'd also like to point out that the required conditions for something like hearing a conversation being had on the other side of a door might be the PC's ear pressed up against that door. This would never happen accidentally, where the DM is checking the PC's passive perception before the...
I'd like to clarify myself again. What I'm saying is tantamount to, "If conditions exist where it's possible for a PC to make an active check, then their passive check must be considered". It's impossible to notice dust disturbance on a bookshelf from 100' away for example, but if a PC comes...
I think I agree with you almost completely. I'll clarify that the type of danger the character is alert to is subject to a lot of DM interpretation. Does it make sense that a character does pay attention to the bookshelf in order to find the false book lever? Perhaps. It's a factor of time and...
For that case, Crawford does bring up the example of when a PC is sneaking up on someone watching a play. You aren't obscured at all technically, but the DM might find that it is sufficient grounds to consider you to still be invisible. Very similarly what the other poster said about cases where...
He focuses on combat, but makes implications for outside of combat. He makes it clear that the DM is very in control here. Questions like if it's sensible that a PC would be passively aware of the new odor of an orc hiding in a room in what has been a stale dusty dungeon are up to...