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dbm's latest activity
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
Regular cards or custom decks? 🙂 Regular perfectly fine with me. Custom decks are interesting as they also are basically a randomiser...
Aug 16, 2025
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
There are third parties who will print stuff for you to your design. It’s very cost effective. I had some custom tokens created to track...
Aug 16, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
Nothing, I was backing Thomas that Champion’s isn’t a physics emulator.
Aug 16, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that...
Aug 16, 2025
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I’m ok with them personally. They allow you to basically put a look-up table directly on the dice and, when used effectively, they speed...
Aug 16, 2025
dbm
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Even Hero isn't trying for a physics emulation in any meaningful way; if it was the way Strength and damage steps operate wouldn't work...
Aug 16, 2025
dbm
reacted to
Micah Sweet's post
in the thread
What makes a successful superhero game?
with
Like
.
Agreed. I lean process sim for the most part, and want my superpowers to have distinct mechanical effects. My favorites are TSR's MSH...
Aug 15, 2025
dbm
replied to the thread
Kickstarter: GURPS Mission X
.
There are five Dungeon Fantasy bestiaries, and four Nordheim bestiaries. GURPS is pretty well served these days.
Aug 15, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
There seems to be two pretty distinct groups of supers games these days. There are pretty firmly narrative games where the ‘power’ of a...
Aug 15, 2025
dbm
replied to the thread
Simpler alternatives to run Shadowrun?
.
Savage Worlds is my favourite system. I would put it at a similar level of crunch to 5e, but it uses its crunch better in my opinion...
Aug 15, 2025
dbm
replied to the thread
D&D 3.x
Mike Selinker about the release of 3.0 D&D
.
When 3e came out, I was probably a decade away from the last time I had played D&D (2e as it happens, through I had probably played more...
Aug 15, 2025
dbm
reacted to
Sketchpad's post
in the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two
with
Like
.
I once ran a short-lived Scanners game using GURPS back in the day. I used Psi World as a basis and built off from some of the concepts.
Aug 14, 2025
dbm
reacted to
Whizbang Dustyboots's post
in the thread
D&D 3.x
Mike Selinker about the release of 3.0 D&D
with
Like
.
Here. I was here.
Aug 14, 2025
dbm
reacted to
Sossij's post
in the thread
Common Pitfalls in Game Design
with
Like
.
12 is also cleanly divisible by 3. For whatever that's worth.
Aug 13, 2025
dbm
reacted to
SteveC's post
in the thread
Common Pitfalls in Game Design
with
Like
.
The biggest issue I've seen is when someone wants to design a game, but has only played a handful of games, or even one. I'd say I've...
Aug 13, 2025
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