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dbm's latest activity
dbm
reacted to
jian's post
in the thread
What makes a successful superhero game?
with
Like
.
Part of the problem is that the superhero genre is actually very, very broad and narratively variable, so what the rules of reality are...
Aug 20, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
GURPS 3e took two swings at Supers in the course of that edition. V1 was a train wreck, v2 was a lot more usable. 4e supers is more...
Aug 19, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
The Savage Worlds Horror Companion has a module for ‘playing monsters’ which uses the super powers rules behind the scenes to balance up...
Aug 19, 2025
dbm
replied to the thread
Where’s David Cronenberg’s Scanners Roleplaying Game? Part Two
.
In my opinion GURPS 3e Psionics is one of the best psi-focussed games I have ever played. The system of power and skill with things like...
Aug 19, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
This is very similar to my feelings, and why Savage Worlds Super Powers Companion is my personal favourite system. For me, it...
Aug 18, 2025
dbm
replied to the thread
Other D&D Variant
Domain play, what, if anything, do you use?
.
I have three main options in my library, and which I would use would depend on how I wanted ‘domain play’ to feature. Savage Worlds has...
Aug 17, 2025
dbm
reacted to
Staffan's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
I think they're a sometimes food. I like them in Star Wars (though having played it a little more now than when it was new and shiny, I...
Aug 17, 2025
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
Regular cards or custom decks? 🙂 Regular perfectly fine with me. Custom decks are interesting as they also are basically a randomiser...
Aug 16, 2025
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
There are third parties who will print stuff for you to your design. It’s very cost effective. I had some custom tokens created to track...
Aug 16, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
Nothing, I was backing Thomas that Champion’s isn’t a physics emulator.
Aug 16, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
It really isn’t. The basic unit of value is 1d6 damage which has a standardised point cost, and pretty much everything flows from that...
Aug 16, 2025
dbm
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
I’m ok with them personally. They allow you to basically put a look-up table directly on the dice and, when used effectively, they speed...
Aug 16, 2025
dbm
reacted to
Thomas Shey's post
in the thread
What makes a successful superhero game?
with
Like
.
Even Hero isn't trying for a physics emulation in any meaningful way; if it was the way Strength and damage steps operate wouldn't work...
Aug 16, 2025
dbm
reacted to
Micah Sweet's post
in the thread
What makes a successful superhero game?
with
Like
.
Agreed. I lean process sim for the most part, and want my superpowers to have distinct mechanical effects. My favorites are TSR's MSH...
Aug 15, 2025
dbm
replied to the thread
Kickstarter: GURPS Mission X
.
There are five Dungeon Fantasy bestiaries, and four Nordheim bestiaries. GURPS is pretty well served these days.
Aug 15, 2025
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