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dbm's latest activity
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
There are many ‘generic’ systems, for sure. I have most of them since I love flexible engines. But I would agree that GURPS is...
Aug 29, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
There are a whole bunch provided and it just says to discuss with your GM if you want something different. That’s pretty much Rule 1...
Aug 28, 2025
dbm
replied to the thread
What Makes A Successful Superhero CAMPAIGN
.
This is the best typo I have seen for some time… Maybe those aliens like to snack on tasty crims… Love a Cornish Pasty 🙂 To the...
Aug 28, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Talents are the solution to that problem. You can design a group of related skills which the bonus applies to.
Aug 28, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Power Ups 10 basically offers a system for doing that, and Kromm is currently working on Power Ups 11 which will offer even more options...
Aug 27, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
From 3e Core revised, p51, on Guns: “This is the ability to use any type of 20th-century cartridge-type gunpowder weapon. Add 1 to your...
Aug 27, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
Indeed, as @Staffan says, within the Guns skill description it says specialisation is mandatory, and there are other limiting factors...
Aug 27, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
Another plus for Savage Worlds SPC - the core system has a Dramatic Tasks sub-system which is spot-on for this sort of thing.
Aug 27, 2025
dbm
replied to the thread
What makes a successful superhero game?
.
This is an element where I think Savage Worlds Super Powers Companion strikes a good balance. By RAW a character’s powers (and the level...
Aug 26, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
I tried to learn Hero a few years back, using it to run a Champions campaign for a few months, and ultimately we decided the learning...
Aug 26, 2025
dbm
replied to the thread
GURPS Fantasy / Dungeon Fantasy (and beyond)
.
So, drilling into some of the differences in GURPS versus other game systems, one of the things which sets it apart is the available...
Aug 26, 2025
dbm
reacted to
Some Dude's post
in the thread
What makes a successful superhero game?
with
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If Aunt May can operate alongside the Avengers, Spider-Man becomes largely irrelevant. Traditionally, even games that can model a wide...
Aug 26, 2025
dbm
reacted to
Epic Meepo's post
in the thread
US Tariffs: $80-$200 Surcharge On All Packages Regardless of Price
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Haha
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"In the grim, dark future, there is only customs enforcement."
Aug 26, 2025
dbm
reacted to
Dannyalcatraz's post
in the thread
What Makes A Successful Superhero CAMPAIGN
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Like
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In my oft-mentioned (by me) Champions 1900 game, the PCs were part of the interplanetary police force known as G.A.I.A. They had...
Aug 26, 2025
dbm
reacted to
Reynard's post
in the thread
What Makes A Successful Superhero CAMPAIGN
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That other thread is about system, so I would liek to keep that discussion out of this thread. here, I am more interested in what you...
Aug 26, 2025
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