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dbm's latest activity
dbm
reacted to
BrokenTwin's post
in the thread
Sell me on Savage Worlds
with
Like
.
I find Savage Worlds combat can be a slog if the players treat it like D&D combat, ala everybody just tries to deal as much damage on...
Sep 29, 2025
dbm
reacted to
zakael19's post
in the thread
What gets me playing Draw Steel and not Pathfinder 2e?
with
Like
.
Yeah. I had to read the minion rules multiple times to fully absorb them - but basically they’re a pool of HP, and so if the total...
Sep 29, 2025
dbm
replied to the thread
What gets me playing Draw Steel and not Pathfinder 2e?
.
That’s interesting. I haven’t read the Monsters book yet. Presumably that was a group of minions the Null attacked?
Sep 29, 2025
dbm
replied to the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
.
I would agree; in my 30 years experience of GURPS 3e and 4e it is extremely tactical and one of the few games where players can apply...
Sep 29, 2025
dbm
reacted to
SableWyvern's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
What do you mean when you say it doesn't reward tactical play? Use the right set of optional rules, and you can expect the application...
Sep 29, 2025
dbm
reacted to
SableWyvern's post
in the thread
Which "Tactical" TTRPG Would Work Best As An X-Com Like?
with
Like
.
When I ran a combat-focused X-Com game, I used GURPS. Half the missions were investigation, VIP protection, recon and generally more...
Sep 29, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
The book recommends (core p199): “A good fight for a party of heroes is two Extras per hero plus an enemy Wild Card leader with roughly...
Sep 29, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
Features like Unstoppable, Hardy, Resilient / Very Resilient, and large size mean even an Extra can be extremely hard to take out.
Sep 28, 2025
dbm
reacted to
payn's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
There was a trend for a while, I wouldnt say was just rules lite, but experience specific. Instead of generic do anything systems, folks...
Sep 28, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
When I am running supers with Savage Worlds the Inverse Rules of Ninjas applies - a solo foe is likely a Wild Card but a team of enemies...
Sep 28, 2025
dbm
replied to the thread
Sell me on Savage Worlds
.
I haven’t played ETU, only read it. My understanding is a trope of the genre is finding an enemies weakness so you can exploit it and...
Sep 28, 2025
dbm
reacted to
zarionofarabel's post
in the thread
Will the complexity pendulum swing back?
with
Like
.
Yeah, the newest "Pandemic" version, a LotR themed title, is FAR more complex than original Pandemic. In fact, almost all later versions...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
Board Game Geek refutes that premise. All the highly rated games are pretty complex. The top 10 games on BGG have an average ‘weight’...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
They are, Exhibit A … Draw Steel. And there are many reasons, already discussed in this thread, which mean creating a new crunchy game...
Sep 28, 2025
dbm
replied to the thread
Will the complexity pendulum swing back?
.
There are always new ideas and new ways of using existing ideas. That applies to crunchy games as well as light weight ones.
Sep 28, 2025
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