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dbm's latest activity
dbm
reacted to
aramis erak's post
in the thread
Let's talk Procedure of Play
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I love Burning Wheel and Burning Empires. My player base doesn't... Duel of Wits is brilliant. the battles in BE are wonderful... but...
Feb 26, 2026
dbm
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
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No. I meant "who will this mechanic serve the needs of?" Some mechanics really work for some people with some aims and some really...
Feb 26, 2026
dbm
reacted to
JohnSnow's post
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Let's Talk About Core Game Mechanics
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The premise in that particular sci-fi/space opera setting is that operating most vehicles is explicitly similar. That being said, we...
Feb 26, 2026
dbm
replied to the thread
Let's talk Procedure of Play
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I didn’tread the Forge personally. The best explanation I have is that procedures and mechanics are both examples of rules but mechanics...
Feb 26, 2026
dbm
reacted to
Reynard's post
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Let's Talk About Core Game Mechanics
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Roll under is still, by definition, "big number good" -- especially if Price Is Right rules apply.
Feb 25, 2026
dbm
replied to the thread
Let's talk Procedure of Play
.
One of the reasons Savage Worlds is my favourite RPG is that it has some great procedures which cover scenarios that come up often in...
Feb 25, 2026
dbm
replied to the thread
Let's Talk About Core Game Mechanics
.
I would say that is a very common rule in general, now. Even GURPS says not to roll Driving skill for a trip to the shops, and with the...
Feb 25, 2026
dbm
reacted to
Staffan's post
in the thread
Let's Talk About Core Game Mechanics
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Sure, you could make a game where the skill values overpower the RNG in most cases. Just taking some numbers off the top of my head, you...
Feb 25, 2026
dbm
reacted to
Scott Christian's post
in the thread
Let's Talk About Core Game Mechanics
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Speaking of mechanics, a long time ago we greatly enjoyed the MERP systems style of combat. It was D100, but you could take your skill...
Feb 25, 2026
dbm
reacted to
Scott Christian's post
in the thread
Let's Talk About Core Game Mechanics
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We've been using Daggerheart for our latest campaign. The 2d12, aside from increasing critical successes (as opposed to a d20), does...
Feb 25, 2026
dbm
reacted to
Kannik's post
in the thread
Let's Talk About Core Game Mechanics
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I concur here... I got my start on d% and it was my go to for years for linear resolution until I started to get that same feel, where...
Feb 24, 2026
dbm
replied to the thread
Let's Talk About Core Game Mechanics
.
I find the asymmetry of Daggerheart attack rolls quite interesting. Players use 2d12 (triangle distribution) while NPCs use d20 (linear...
Feb 24, 2026
dbm
replied to the thread
Let's Talk About Core Game Mechanics
.
I can totally understand that. One of the tools in GURPS is a set of general difficulty modifiers, so you can just think about how...
Feb 24, 2026
dbm
replied to the thread
Let's Talk About Core Game Mechanics
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First, let me put my cards on the table as a person who really like triangle and bell-curve distributions. In my opinion, it’s not...
Feb 24, 2026
dbm
reacted to
WisdomOfWombats's post
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RPG Evolution: One World, Three Games
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I have run up to three groups in my Liminal RPG game set in the Lake District in the 2010s. Two of them are now inactive, but the third...
Feb 24, 2026
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