Recent content by dbm

  1. dbm

    Savage Pathfinder character design

    We’ve played a fair bit of Savage Pathfinder. Both the ancestries and class edges are slightly up-powered compared to the versions in core Savage Worlds and the Fantasy Companion, so you would potentially want to adjust for that. It probably isn’t a significant factor, especially after the...
  2. dbm

    What’s the draw of licensed games?

    I find this, too. Reading how Pinnacle implemented Deadlands, Pathfinder, and Rifts using Savage Worlds taught me a lot about how to home brew and customise the game to better fit a desired campaign concept.
  3. dbm

    What’s the draw of licensed games?

    As a person who is generally happy to play a genre-flexible system (Savage Worlds) and that system happens to have good support for action-adventure which helps with a bunch of popular IPs the advantage of licensed games isn’t really for me, it’s for the other members of the group. What I mean...
  4. dbm

    I have a Battlecat

    Why yes, I do…
  5. dbm

    Dungeons & Dragons: Warlock Video Game Announced by Invoke Studios

    I think the warlock mechanics could fit an action adventure game well - lots of spamming Eldritch Blast and invocations. A couple of uses of bigger powers (spells) per level before they reset.
  6. dbm

    Will there ever be new editions of the major systems?

    I think it depends on where a company gets it money from. Smaller RPG companies with one tent-pole property kind of need to keep generating content that will sell, and that usually means player content, typically new classes or the equivalent. That tends to mean the game starts to sag under its...
  7. dbm

    Immersion?

    Speak for yourself. I have more empathy than that.
  8. dbm

    Immersion?

    I think that is key. In my opinion of immersion, the player is looking at things from a first person perspective.
  9. dbm

    Immersion?

    There is a desire to avoid temptation in both the player and the character in GURPS, that does not hold in Fate where the character wants to avoid temptation but the player seeks it out for reward in the form of Fate points.
  10. dbm

    What Does "Simulation" Mean To You? [+]

    Seems like your mileage does indeed vary then 🙂
  11. dbm

    What Does "Simulation" Mean To You? [+]

    I disagree; GM decisions based on in-world phenomena and likely cause / effect count as simulation in my book. YMMV :)
  12. dbm

    Immersion?

    I’m not @Micah Sweet but I can give a solid example of the point. Consider a character who is an alcoholic. This is probably a strong driver of behaviour and (assuming being in recovery) it might well make sense for the character to avoid situations where they are tempted to succumb to their...
  13. dbm

    What Does "Simulation" Mean To You? [+]

    @Celebrim , @The Firebird , @pemerton - while you all make very reasonable points about the codification of play, my point was that this is not a feature of simulationist games but rather a trend with games of all kinds. So it isn’t a defining quality if simulationist play in my opinion.
  14. dbm

    What Does "Simulation" Mean To You? [+]

    I don’t think those logically follow from each other, although I agree some people go that route. As evidence, I would offer Kriegspiel, which was a war simulation used for training real officers by the Prussian Army very successfully. It is most definitely a simulation with no need to consider...
  15. dbm

    What Does "Simulation" Mean To You? [+]

    I think it is useful to remember George Box when thinking about simulation: “all models are wrong, some are useful”. It’s often applied to physical laws like Newtonian Physics versus General Relativity - both will tell you what effect gravity will have on a body and while General Relativity...
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