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Recent content by dcyale

  1. dcyale

    Rescue at Rivenroar Maps

    After getting a few requests I have added the finish level to my Rescue at Rivenroar maps. These are pdf files that can be printed on standard 8.5 x 11 paper and then trimmed and assembled to make full size maps. The link is: A quick and dirty page to allow download of maps for origins-...
  2. dcyale

    Maps for Rescue at Rivenroar

    I saw a post complaining about the maps for Rescure at Rivenroar. As I plan on running it I thought I'd make some full size maps, and thought others might find them useful. I have links here. They are pdf's. each page is a tile so you can print them, trim them, and tape them together for full...
  3. dcyale

    Shifting when not adjacent?

    But there is a difference. Don't "normal" OAs only trigger when you leave a threatened square? Doesn't Polearm Gamble allow an OA to trigger when you enter a threatened square? If both these questions are answerd "yes" then There is a difference. If there is a difference, the question...
  4. dcyale

    Shifting when not adjacent?

    I'm a little confused (as is often the case). Polearm Gamble doesn't say it's an interupt. It occures when a non-adjacent enemy enters an adjacent square. It's not a regular OA, which triggers when an enemy leaves an adjacent square, and it looks like an immeadeate reaction to me. It seems tha...
  5. dcyale

    Divine Challenge at the end of your turn

    This can go on forever. None of us knows what they meant when they wrote the text, in that post DDXP re-write. We think we know, but that's not knowing, obviously becasue we think different things. My reading of the whole challenge is, the first paragraph, the one that starts with "Effect:"...
  6. dcyale

    Divine Challenge at the end of your turn

    Actually, I should have been more specific- I was thinking of a situation where, for whatever reason, the paladin couldn't get up to engage directly. Throw a rock and you keep the challenge going. Maybe a five foot hallway, the fighter is in the front with the monster, and the paladin is in...
  7. dcyale

    Divine Challenge at the end of your turn

    :rant:[duplicate message deleted- stupid computer!]
  8. dcyale

    Divine Challenge at the end of your turn

    When I read Divine Challenge I thought it meant something different from everyone so far- at least my understanding of what people are saying. In the sentence, “On your turn, you must engage the target you challenged or challenge a different target” I took “On your turn” to mean the next...
  9. dcyale

    Square of Origin of a Close Blast

    This part (PHB 272): "Burst: A burst starts in an origin square and extends in all directions to a specified number of squares from the origin square. For example, the cleric power flame strike is a burst 2 within 10 squares of you, which means the power originates in a square up to 10 squares...
  10. dcyale

    Square of Origin of a Close Blast

    At some point this needs official clarification. I'll be running Moathouse at a con in NJ in a couple weeks, and for convention play (i.e. run it as close to the official version as you can) I'll go with a blast not effecting any portion of a the source's space and must be entirely located...
  11. dcyale

    Square of Origin of a Close Blast

    I was thinking about this. The part no one has quoted yet is: "Blast: A blast fills an area adjacent to you that is a specified number of squares on a side." In the diagram to the left the blast is adjacent to the spider, in the example to the right it includes the spider, which means it's...
  12. dcyale

    Shifting while crawling: 2 views (Shadownhaunt spoilers!)

    The PHB, page 288, in "crawling" says, "If you leave a square adjacent to an enemy, that enemy can make an opportunity attack against you." That is specific to crawling. Don't rules for shifting can cover all types of movement. I.E., if a flying creature is hovering in an adjacent square...
  13. dcyale

    Do the players get to know what number they got hit with?

    This topic came up while I was running Moathouse at Origins. The player had not realized that everytime a roll was close I aked "does a xx hit?," but when the roll was way over I would say "it hits." I did not tell her. After reading these posts I might modify my system a bit, and if the...
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