Recent content by Deathwyrm

  1. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    I did pick up Death of the Author, but haven't given it a read yet. If we get to it, you'll be the first to hear how it turned out.
  2. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    From a dollar store on my block. Once the players between speculations mentioned figuring out how to call upon the Ash Wolf for back up, I scrambled through my various pawns and minis. It was a lucky find more than anything else.
  3. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Mechanics of a New Age The party opted to keep most of the world's the same, out of a fear that breaking too far from tradition will only make the world worse. They also agreed to fund extra research into what may have come before, as if the Ancients had done this ritual, that means there must...
  4. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Images! Diagram A: Return to a ziggurat, now with bonus flames Diagram B: Storming Egalitrix Diagram C: NPC Retainer photoshops and stat cards for airships Diagram D: Tussling with the pirates of Hunlow. Diagram E: Summoning aid of the Ash Wolf for the final battle Diagram F...
  5. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    You caught me mid-essay. :) But short answer, not much of the last adventures resembled the published material. And I ran the VoR battle without the Axis Island at the same time for reasons explained above. Good questions though. I would be impressed at how anyone can keep a late-stage adventure...
  6. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Honestly? The published books became a loose framework to pull from. A Post-Mortem Now that the campaign is done, I've had some thoughts. Not enough to really warrant doing a retrospective on my youtube channel, which has a different focus. But still, here's a good enough place as any. The...
  7. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Okay so it's been a long time, and I apologize for the thread necromancy but this didn't seem worth creating a new thread for. The campaign is done. We're complete. Everything over. Fin. Finale. It only took... (checks watch).... 8.5 years.
  8. Deathwyrm

    ZEITGEIST Q's About Running the Zeitgeist AP [my players keep out!]

    To accommodate the scope escalation of the missions, I created a separate agency within the RHC/Risuri government. Kind of like a Section 31/MI6 that allows the players to go international while understanding they can be completely denied by Risur for any botches that occur. My group went from...
  9. Deathwyrm

    ZEITGEIST Share your ZEITGEIST adventure ideas

    Due to recent events, players in my game got really interested in the Perpetual City. While they understand that due to the importance of their current duties, that's number one on their list of things to explore if they ever get the spare time. I'll probably sketch it out for them as an online...
  10. Deathwyrm

    ZEITGEIST Stipends and Pathfinder Wealth by Level

    Requisition/stipends has not been an issue so far (nearly done book 7), but I've also just let them have wealth by level subtract the previous level of GP and call that their salary and incentive not to be murderhobos. 1st level, everyone started with 240gp. That represented cash on hand...
  11. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Mid-Season 7 check in. So there's been some changes. One player (of the deceased Dr Teko and more recently Reginald the swashbuckler) backed out. He's currently wanting different things from gaming, specifically wanting more evil games in which he can indulge in a certain sadism that I didn't...
  12. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    The original intention was all of it. The Nick speech, the Han one, then each of the propositions. Figured that would be much more fun than listening to the DM going through each part, as my accent work isn't exactly top shelf. Plus a good way to flex my audio/digital production skills. Didn't...
  13. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    Just for the sake of closure, here's what my friend had to say. "Times are an estimate based on the print server results. Just for the body and interior, does not include the doors and interior accessories. Total of 786 hours (32.75 days). Took 7-8 1kg spools of filament."
  14. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    He hasn't said yet, but I'll press for details. All we know for sure is that he had the machine running many times late into the night, in a room on the opposite side of the house so his wife wouldn't be annoyed by the constant noise.
  15. Deathwyrm

    ZEITGEIST Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse

    That's the beauty of stories and modules, they should be a little flexible to suit the tastes of you and your group. No one will experience the story the way your group does, and that's what makes it cool as heck to check out the other threads too in order to see how they encountered it all...
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