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Deekin's latest activity
Deekin
reacted to
SkidAce's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, we've had similar. But its rarer than long rest interruptions. (statistically this makes sense, longer you stay in one place etc...)
Oct 14, 2025
Deekin
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They also upcast spells a lot. I'm not a fan of upcasting lower level spells. The small extra increases end up being less than if you...
Oct 14, 2025
Deekin
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It has, yes. Had a TPK* because of one, for example, because the GM jumped us with a bandit attack while we were taking a short rest to...
Oct 14, 2025
Deekin
reacted to
hawkeyefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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Connecting the Hickman Revolutionaries to the Forge in the way you seem to here is, in my opinion, a significant misread of the Forge...
Oct 13, 2025
Deekin
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So, just so we're absolutely clear: Wizards literally have no idea when their spells become available. It just happens, spontaneously...
Oct 13, 2025
Deekin
reacted to
Parmandur's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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“Game time is of utmost importance. Failure to keep careful track of time expenditure by player characters will result in many anomalies...
Oct 10, 2025
Deekin
reacted to
Charlaquin's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Like
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Kinda poisons the data well doesn’t it?
Oct 10, 2025
Deekin
reacted to
GreyLord's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Unless it's Pathfinder 2e, but then it seems, even with how very similar some ideas are between 4e and PF2e, the PF2e fans want to...
Oct 10, 2025
Deekin
reacted to
Hussar's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
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Like
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I gotta admit it utterly baffles me. I mean, good grief, 4e's been dead and buried for over ten years now. Who cares? I LIKE 4e and I...
Oct 10, 2025
Deekin
reacted to
EzekielRaiden's post
in the thread
D&D General
Edition Experience - Updated Survey Results (Updated October 2025)
with
Like
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Yep. I would absolutely, positively love to have civilized discussions about 4e. Even about some of its flaws--because it has flaws...
Oct 10, 2025
Deekin
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Modern" is anything brought into existence since the futuristic year 2000. "Traditional" is anything that a boomer did twice...
Oct 10, 2025
Deekin
reacted to
loverdrive's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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I think "modernity" of mechanics is mostly about presentation: how the rules are laid out in the rulebook, whether there are keywords...
Oct 10, 2025
Deekin
reacted to
Agamon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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The modernity comes from the innovation in these mechanisms. Yes, most mechanisms used today were born in the 19th century, but they've...
Oct 10, 2025
Deekin
reacted to
Voidmoji's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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A subset of narrativism that I find to be particularly modern is more hardcoded genre emulation. Mutants & Masterminds generally...
Oct 10, 2025
Deekin
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I would normally think of 'modern mechanics' as those coming after the forge and 'system matters'. So, not necessarily narrativist...
Oct 10, 2025
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