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DEFCON 1's latest activity
DEFCON 1
reacted to
tetrasodium's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
When a player has decided that they are a helpless puppet of chance to such an extent that they have already decided they can offer...
Yesterday at 11:31 PM
DEFCON 1
reacted to
James Gasik's post
in the thread
D&D General
One thing I hate about the Sorcerer
with
Haha
.
Yeah, demanding explanations is what gives us Midi-chlorians. Do you want midi-chlorians? Because that's how you get midi-chlorians!
Yesterday at 8:03 PM
DEFCON 1
replied to the thread
D&D General
Battlemage
.
Eldritch Knight Fighter or Bladesinger Wizard make the most sense to me.
Yesterday at 8:02 PM
DEFCON 1
replied to the thread
D&D General
How Do You Feel About Randomness?
.
The positives of randomness is that it forces people to act and react in ways they are not expecting-- thereby producing results that...
Yesterday at 4:48 PM
DEFCON 1
replied to the thread
D&D General
How many DMs buy (official) adventures?
.
Not to mention the fact that WotC continues to write and publish the larger hard cover adventure path books, which would lead one to...
Yesterday at 12:30 PM
DEFCON 1
reacted to
Reynard's post
in the thread
D&D 5E
As DM, Do you have monsters always fight?
with
Like
.
I think it is the combination of these things that create really interesting random encounters which in turn provide worthwhile but...
Yesterday at 12:17 PM
DEFCON 1
replied to the thread
D&D 5E
As DM, Do you have monsters always fight?
.
If I use a random encounter table (rare)... the table includes not only the person/creature/event encounter but also the purpose of...
Yesterday at 1:06 AM
DEFCON 1
replied to the thread
Clues vs Downtime
.
The activities the PCs engage in don't take weeks or months to complete.
Yesterday at 12:59 AM
DEFCON 1
replied to the thread
D&D General
What Classes Would You Add to D&D?
.
I don't feel the need to add or remove classes from the game, because I can just go searching for anything I might need out in the...
Sunday at 4:46 PM
DEFCON 1
reacted to
Clint_L's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
I'm in category 4, all the way! I don't even think about the "adventuring day" - that is not a concept that comes into my head outside...
Sunday at 2:25 PM
DEFCON 1
replied to the thread
Clues vs Downtime
.
I don't use Downtime (as a discreet "thing" that fast-forwards the world) as we always just continue to roleplay the periods of time...
Sunday at 1:40 PM
DEFCON 1
replied to the thread
D&D General
Matt Colville on adventure length
.
I have no idea of what you mean. These leveling to narrative issues are universal from at least 3E on. There's no edition specificity...
Friday at 9:53 PM
DEFCON 1
replied to the thread
D&D General
Matt Colville on adventure length
.
Yeah, leveling causes all kinds of issues with regards to both the mechanics of the game, as well as the narrative and story of the game...
Friday at 8:46 PM
DEFCON 1
reacted to
overgeeked's post
in the thread
D&D General
Matt Colville on adventure length
with
Like
.
I think the discussion also brings up a long-time flaw of level-based games. The assumed power scaling prevents people from easily using...
Friday at 8:39 PM
DEFCON 1
replied to the thread
D&D (2024)
What Should A New Core Setting Look Like?
.
Not per se, but it's there and published for people to use... thereby reducing the need for WotC to create an entirely new standard...
Friday at 3:53 PM
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