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DEFCON 1's latest activity
DEFCON 1
replied to the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
.
Understood. And your explanation for the two incidents (thank you for those!) doesn't really change my opinion on the matter. My point...
Sunday at 7:36 PM
DEFCON 1
reacted to
DragonLancer's post
in the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
with
Like
.
The question wasn't about dropping it on enemies. The player who questioned it's use was asking about whether you could drop it out of...
Sunday at 7:27 PM
DEFCON 1
replied to the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
.
Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies at all causing an unbalancing effect on the combats...
Sunday at 1:48 PM
DEFCON 1
reacted to
Reynard's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Like
.
I think online culture has gotten so obsessed with constant information flow that a lot of people are incapable of responding with a...
Saturday at 1:09 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Okay, well just so you know... in the future it isn't really necessary to let me know directly about your opinions regarding other...
Friday at 8:35 PM
DEFCON 1
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So a couple things for clarity: The players all know that the goal is to be high teens before confronting the Usurper. This was...
Friday at 8:28 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Then why are you hitting 'Reply' to my post and talking to me about it when Reynard was the one asking for people's experiences? If you...
Friday at 8:03 PM
DEFCON 1
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
You can lead a gamer to mountain dew, but you cant make them drink. Some folks simply do not want to drive the game. As much as folks...
Friday at 7:46 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
But do they know when they are meant to tackle it? How long is the so-called "long game"? Is it meant to be in three levels? Six...
Friday at 7:45 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Of you players? Of course. I have no idea how they feel about how the game has been run. But you asked about our experiences, so I...
Friday at 7:37 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
To me the conflict is "I dunno. What is there to do? Especially if the eventual end point is to deal with this BBEG?" From the sounds...
Friday at 3:56 PM
DEFCON 1
reacted to
Micah Sweet's post
in the thread
Goodman Games: Our Efforts Have Been Mischaracterized
with
Like
.
It is IMO if you are telling people who don't share your preferences to do something else with their time other than engaging with the...
Friday at 3:40 PM
DEFCON 1
reacted to
Micah Sweet's post
in the thread
Goodman Games: Our Efforts Have Been Mischaracterized
with
Like
.
Worldbuilding is a different experience than just writing a story. It focuses on setting rather than plot or character. I really wish...
Friday at 3:38 PM
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I have never bothered with player-driven campaigns, because players have this idea that the world exists around them. So they should be...
Friday at 3:34 PM
DEFCON 1
reacted to
TiQuinn's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Like
.
Yeah, I’ll be interested in hearing this too. My take on MCDM’s philosophy is they are definitely going to put something out there that...
Friday at 3:15 PM
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