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DEFCON 1's latest activity
DEFCON 1
replied to the thread
D&D General
Odd Speak with Dead Question
.
Does the door the player plans to talk to have something interesting and compelling to say? Will it drive the party's actions forward...
Sep 19, 2025
DEFCON 1
replied to the thread
D&D General
About the goals of Strahd (Curse of Strahd) -Spoilers *Maybe*-
.
With the expansion of the location/setting in Curse of Strahd (as opposed to the much shorter/quicker plotline in the original I6...
Sep 19, 2025
DEFCON 1
replied to the thread
D&D General
Eberron - why don't you run it? [-]
.
I LOVE Eberron as a setting and have run a pair of campaigns there before... but I have always known of and have had to try and...
Sep 18, 2025
DEFCON 1
replied to the thread
D&D General
The rapier in D&D
.
As far as 5E was concerned... they wanted a Finesse weapon that could do 1d8 damage. But to make sure that level of Dexterity-based...
Sep 17, 2025
DEFCON 1
reacted to
EzekielRaiden's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
Whereas I find that character death makes players entirely check out of the game. "Oh, my character can just die randomly despite my...
Sep 17, 2025
DEFCON 1
reacted to
Gorgon Zee's post
in the thread
D&D General
The Great Railroad Thread
with
Like
.
The statement that the only thing that matters in an an RPG is whether or not you die is a very foreign one to me. For me, the core of a...
Sep 17, 2025
DEFCON 1
reacted to
Aurel Guthrie's post
in the thread
D&D 5E (2024)
Using Action Surge to cast spells in 2024
with
Like
.
Can you imagine? "You can take an additional action, except the magic action, or a ready action to cast a spell" it's kind of silly. If...
Sep 16, 2025
DEFCON 1
replied to the thread
Hit points as luck
.
And that's why you've chosen a game to play that in theory gives you that.
Sep 13, 2025
DEFCON 1
replied to the thread
Hit points as luck
.
Sure! Good starting point and oftentimes would be worthwhile... but it never needs to be a hard and fast rule. If someone gets hit...
Sep 12, 2025
DEFCON 1
reacted to
Micah Sweet's post
in the thread
Hit points as luck
with
Like
.
IMO examples of those "narrative points" determined after the fact would include any situation in which the damage type is relevant via...
Sep 12, 2025
DEFCON 1
replied to the thread
Hit points as luck
.
Hit points are hit points. A game construct used to play the board game part of D&D. But the story and narrative of what happens in D&D...
Sep 12, 2025
DEFCON 1
reacted to
Willie the Duck's post
in the thread
Hit points as luck
with
Like
.
Mornard had it right when he said (paraphrasing): 'I don't know what a 'pacing-mechanism' is, and whatever Gary said about luck was...
Sep 12, 2025
DEFCON 1
reacted to
Minigiant's post
in the thread
D&D General
What spells should be on the rangers list?
with
Like
.
Not the core ranger and too close progression. I'm not belittling the system. I am saying that the effects that people typically...
Sep 12, 2025
DEFCON 1
reacted to
Misanthrope Prime's post
in the thread
D&D General
What spells should be on the rangers list?
with
Like
.
That depends on what is being fought. You don't need magic to kill a human. You might need magic to kill a dragon: I'd say in most D&D...
Sep 12, 2025
DEFCON 1
reacted to
CreamCloud0's post
in the thread
D&D General
What spells should be on the rangers list?
with
Like
.
exactly, the ranger is focused on survivability and practicality, they will absolutely pick up any new useful tool that could be at...
Sep 12, 2025
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