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DEFCON 1's latest activity
DEFCON 1
reacted to
Horwath's post
in the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
with
Like
.
100% this, subclasses are just feat chains.
Dec 11, 2025
DEFCON 1
replied to the thread
D&D 5E (2024)
A critical analysis of 2024's revised classes
.
A character's game mechanics that are given to a "base class" versus given to a "subclass" are arbitrary. The designers just select a...
Dec 11, 2025
DEFCON 1
reacted to
Charles Dunwoody's post
in the thread
RPG Print News – Dolmenwood, G.I. Joe RPG, and More
with
Love
.
The comic book seemed real enough to my teenage self. Cobra even killed some Joes once. I remember Clutch discovering Cobra had...
Dec 10, 2025
DEFCON 1
reacted to
Dire Bare's post
in the thread
RPG Print News – Dolmenwood, G.I. Joe RPG, and More
with
Like
.
When I was really into GI Joe, I was too young for RPGs, or at least anything beyond the D&D Basic Set. When I was in middle and high...
Dec 10, 2025
DEFCON 1
replied to the thread
RPG Print News – Dolmenwood, G.I. Joe RPG, and More
.
It's a Catch-22, right? It's G.I. Joe, so there's automatically a non-seriousness to it that the toys, cartoon, and comic book play...
Dec 10, 2025
DEFCON 1
reacted to
Charles Dunwoody's post
in the thread
RPG Print News – Dolmenwood, G.I. Joe RPG, and More
with
Like
.
That sucks. Even if you provided incentive to pick a proper code name, sounds like your players wouldn't take anything serious in the...
Dec 10, 2025
DEFCON 1
replied to the thread
D&D General
How well does mixing 5es in one table work?
.
Some people complain about that stuff because they don't want to change how they themselves GM in relation to the game they are playing...
Dec 10, 2025
DEFCON 1
reacted to
DrJawaPhD's post
in the thread
D&D General
How well does mixing 5es in one table work?
with
Like
.
Yeah I guess I can totally understand that with the caveat of "at tables that don't optimize, 2024 characters are more powerful" (that's...
Dec 10, 2025
DEFCON 1
reacted to
mamba's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Haha
.
yeah, they are pretty aggressively blocking anyone who disagrees with them. Just took about 10 minutes after my post... Oh well, no...
Dec 9, 2025
DEFCON 1
reacted to
eclair~'s post
in the thread
Exploring Eberron: Forge of the Artificer
with
Haha
.
Which of course means that if the changes to the Artificer negatively impact the play experience of anyone but you, they can just go...
Dec 9, 2025
DEFCON 1
replied to the thread
D&D General
Wild Magic, Yea or Nay?
.
For those who really want to have fun with Wild Magic... rather than the 100 choices of wild magic effects found in the PHB, you should...
Dec 8, 2025
DEFCON 1
replied to the thread
Four non-D&D games that show the breadth of TTRPGs
.
7th Sea (for the differing genre and much different mechanical system that is still heavy like D&D) FATE (for the open genre and...
Dec 8, 2025
DEFCON 1
replied to the thread
Exploring Eberron: Forge of the Artificer
.
The fact that you seem surprised that people will pay for things that they feel are catered specifically to them and their preferences...
Dec 8, 2025
DEFCON 1
reacted to
Remathilis's post
in the thread
Exploring Eberron: Forge of the Artificer
with
Like
.
Yes I care about things that cater to my interests. Why would I care about things that don't interest me? Nobody is forcing you to buy...
Dec 8, 2025
DEFCON 1
replied to the thread
D&D General
Wild Magic, Yea or Nay?
.
I don't like the Sorcerer class in general, but wild magic is the only thing that I think saves it for me. To me... Sorcerers should...
Dec 8, 2025
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