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DEFCON 1's latest activity
DEFCON 1
reacted to
Mustrum_Ridcully's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
This is a good point, I think there is a certain challenge in still creating scenarios for high level play that match your campaign. If...
Jan 18, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
Absolutely! And if you are happy with whatever you produce and whomever and however many folks pick it up, then that's all anyone can...
Jan 18, 2026
DEFCON 1
reacted to
mearls's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
The nice thing about this all being a side gig is that I can do what I want. I want to run high level D&D! I want a dungeon that is the...
Jan 18, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
I'm pretty sure we do indeed have different playstyles (I'm very much a "don't worry about mechanics, let's tell the story and just futz...
Jan 18, 2026
DEFCON 1
reacted to
bedir than's post
in the thread
Wizards Hires Erin Roberts as Game Designer for D&D
with
Like
.
Wizards of the Coast has made another D&D game designer - this time tapping Erin Roberts, creator of the Godsbreath setting seen in...
Jan 18, 2026
DEFCON 1
reacted to
Shiroiken's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
with
Like
.
Sorcerer needs a niche, and being the "innate" caster gives it a reason to be the simple design.
Jan 18, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
Everything Mike said in that post of his that you quoted makes perfect sense. And it easily explains why and how a project he is...
Jan 18, 2026
DEFCON 1
reacted to
Scribe's post
in the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
with
Like
.
Oh man do I ever love this.
Jan 16, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Mearls has some Interesting Ideals about how to fix high level wizards.
.
I've always got the impression that this is a problem that solves itself. Either campaigns end before it reaches high-level, or the...
Jan 16, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
.
Understood. And your explanation for the two incidents (thank you for those!) doesn't really change my opinion on the matter. My point...
Jan 11, 2026
DEFCON 1
reacted to
DragonLancer's post
in the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
with
Like
.
The question wasn't about dropping it on enemies. The player who questioned it's use was asking about whether you could drop it out of...
Jan 11, 2026
DEFCON 1
replied to the thread
D&D 5E (2024)
Cloud of Daggers / Teleport Question
.
Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies at all causing an unbalancing effect on the combats...
Jan 11, 2026
DEFCON 1
reacted to
Reynard's post
in the thread
Crows, James Introcasos MCDM Dungeon Crawler RPG
with
Like
.
I think online culture has gotten so obsessed with constant information flow that a lot of people are incapable of responding with a...
Jan 10, 2026
DEFCON 1
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Okay, well just so you know... in the future it isn't really necessary to let me know directly about your opinions regarding other...
Jan 9, 2026
DEFCON 1
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So a couple things for clarity: The players all know that the goal is to be high teens before confronting the Usurper. This was...
Jan 9, 2026
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