That is a very good way to think about it! I would also add that there's another way one could look at it, which is that one's morality doesn't change as you get "better" at a thing, but rather that your morality has been set by just doing a thing at all in the first place.
If you as a PC make...
If players want to snipe their enemies from long range... that tells me what kind of character stories they are interested in. Thus I will create scenarios and situations that lean towards what they are interested in, rather than force them to engage in melee combat just because that is what I...
Correction... I think getting into an argument about WHICH edition is most like 5E is silly... especially when it continues after each of you have already given your opinion the first time. Because after that, it becomes about "who is right"... which is unanswerable when it comes down to...
I respond because I enjoy discussion and argument about things I think are worth discussing and arguing about. And if it's not I usually do just let it go as you say. But when the argument seems especially egregious I occasionally will point it out to those people.
Like when the "min-max...
I guess my query is more about why any of (general) you are actually arguing about it? All this 'Nuh uh!' 'Yeah uh!' '2 is like 5!' 'No, 3 is like 5!' 'You're wrong!' 'No, YOU'RE wrong!' silliness. It's all D&D.
Could it perhaps be that EVERY edition and version of D&D feels like every other edition and version of D&D... because they all have the same tropes, foci, jargon and essence that makes D&D D&D?
So while each person may try and draw lines between them to suggest this one is closer to that one...
Reviews of WotC products? No, thank you
Reviews of DMGuild pdfs? No, thank you
Fiction book reviews? No, thank you
Anime reviews? No, thank you
Fantasy movie reviews? No, thank you
Physical product highlights? (i.e. Dicetower, minis, DM screens etc.) Perhaps
New lore to already existing...
I'd say that the parts of your initial post that you purposely bolded seemed to indicate you thought that the UA was more than just a few word choice issues. You seemed pretty adamant that there was something deeper at play with this UA, especially when you commented that parts of this path were...
There's always a choice. You can choose just to not use the feat. Or ignore that part of the flavor of the feat. Or re-write the flavor of the feat. In other words... the player and DM need to actually think about the campaign world they are making and that the character is in... and then...
While WotC could do that... this is one of many things they just leave to individual DMs to decide for themselves in their own campaign worlds. Which I don't think is a bad thing. Most DMs should want and have final say on how their game worlds are and how they work. They don't need WotC's...
I believe options that force a player and a DM to actually think about who they are as a character and what they are doing within the world is a good thing. Otherwise... you might as well just remove all flavor text from abilities and instead say "You can do X in the board game" if the flavor...
If people are really so desperate for making unique characters... you'd all be better off doing it the easiest way-- by the character's personality and how you roleplay it. Rather than waiting for someone to write a book that throws in a couple game mechanics to theoretically do it.
I mean...
I also did 2d10 for ability checks in my two CoS games in order to get the bell curve and make the modifiers have a little more impact on results. (Kept the d20 for combat just due to ease of use and for the criticals on Nat 20s).
After going with the 2d10 for a long time, we came to the...