Reviews of WotC products? No, thank you
Reviews of DMGuild pdfs? No, thank you
Fiction book reviews? No, thank you
Anime reviews? No, thank you
Fantasy movie reviews? No, thank you
Physical product highlights? (i.e. Dicetower, minis, DM screens etc.) Perhaps
New lore to already existing...
I'd say that the parts of your initial post that you purposely bolded seemed to indicate you thought that the UA was more than just a few word choice issues. You seemed pretty adamant that there was something deeper at play with this UA, especially when you commented that parts of this path were...
There's always a choice. You can choose just to not use the feat. Or ignore that part of the flavor of the feat. Or re-write the flavor of the feat. In other words... the player and DM need to actually think about the campaign world they are making and that the character is in... and then...
While WotC could do that... this is one of many things they just leave to individual DMs to decide for themselves in their own campaign worlds. Which I don't think is a bad thing. Most DMs should want and have final say on how their game worlds are and how they work. They don't need WotC's...
I believe options that force a player and a DM to actually think about who they are as a character and what they are doing within the world is a good thing. Otherwise... you might as well just remove all flavor text from abilities and instead say "You can do X in the board game" if the flavor...
If people are really so desperate for making unique characters... you'd all be better off doing it the easiest way-- by the character's personality and how you roleplay it. Rather than waiting for someone to write a book that throws in a couple game mechanics to theoretically do it.
I mean...
I also did 2d10 for ability checks in my two CoS games in order to get the bell curve and make the modifiers have a little more impact on results. (Kept the d20 for combat just due to ease of use and for the criticals on Nat 20s).
After going with the 2d10 for a long time, we came to the...
I suspect that for most people who have never actually trained in improvisation, the term 'Yes, And' has become merely a shorthand for what it means to improvise, even though (as you say), it's really only one specific use-case in the improvisor's toolbox. The same way people who aren't full...
Based on the hundreds of thread pages in hundreds of threads of people caterwauling about the most ridiculous things regarding this game... I can only say that that'd probably be a good thing.
You can only read a "Psionics shouldn't have components!" thread or a thread arguing about the...
People should stop wasting their own time if you ask me, LOL! One either likes the brand or they don't. Hoping for, or trying to change a brand into what one likes is silly.
Ding!
Which is why I have no idea why people are so dead-set on wanting D&D to be this singular, tightly-focused game of theirs. Why D&D and not any other game? What's wrong with all the other hundreds of RPGs out there? Why does it have to be D&D? Because it's the ubiquitous one? The one...