Another way to consider the usage is this: "Is dropping Cloud of Daggers on enemies at all causing an unbalancing effect on the combats in the game?"
If the answer is 'No'... then what difference does it make whether the PC can "see" where the Cloud drops or not? I mean, if dropping the Cloud...
Okay, well just so you know... in the future it isn't really necessary to let me know directly about your opinions regarding other people's posts. I will see your opinions if/when I read your posts to other people.
Then why are you hitting 'Reply' to my post and talking to me about it when Reynard was the one asking for people's experiences? If you want Reynard to know your opinions on the matter, then Reply to them. Telling me how you play your game serves no purpose.
But do they know when they are meant to tackle it? How long is the so-called "long game"? Is it meant to be in three levels? Six? Not until they are in the high teens? I can't speak for Reynard's players... but if I was at this table and knew the endgame was this Big Bad and was also told...
Of you players? Of course. I have no idea how they feel about how the game has been run. But you asked about our experiences, so I was giving you mine. And in my experience, players don't want to just think up quests and adventures on their own.. especially if they are meant to lead to a set...
To me the conflict is "I dunno. What is there to do? Especially if the eventual end point is to deal with this BBEG?"
From the sounds of it, the campaign has an end point set up... so there IS a linearity to the campaign. The PCs will do a bunch of things in service to getting to that end...
I have never bothered with player-driven campaigns, because players have this idea that the world exists around them. So they should be able to look around and see what is there before deciding on which things to follow. The other method involves the players inventing things themselves for what...
Something I'll be curious about is how either side of the "go in guns blazing and the monster will kill you outright because they are deadlier than you" and the "come up with a good plan and you can succeed" seesaw actually ends up working with one another. How much mechanical heft does the...
I've believed this is what the surveys have always been... just seeing which new ideas at a basic form are intriguing to players. Basic opinions on what a lot of people like or don't like about potential ideas. But that's it. It has NEVER had anything to do with asking the playerbase to try...
Nothing. I would not play any character who was stuck having to guess what they were going to need for the day when they made their spell load-out in the morning. Getting rid of "each slot has to have a set spell" is one of the best changes in my opinion that WotC made to the game. I've...
Yeah, maybe next time you should actually do that... answer their question on how to do something... rather than nitpick their example by saying "Well, ackshully..." and trying explain how their example was wrong.
Telling someone what Nightcrawler's "teleportation" actually is is not answering...
I personally would say the format of the Red Box is probably not necessary, due to the fact that the odds of someone being handed the box on their own under the expectation to learn and enjoy the game on their own is much, much less than it would have been 40+ years ago.
40 years ago gaming...
Absolutely. I don't see anything in the short term to trigger any attempt by J.I. to leave his leadership position at MCDM. I just found it interesting that his "generation" of designers who have moved up the ranks of the independent RPG design scene over the last decade or so are now the ones...
From what I can recall... several of the other superhero RPGS-- Champions, Mutants & Masterminds to name a couple-- give you extra build points as part of your experience to spend on making your abilities more powerful, or acquire new abilities altogether. So in the case of your Marvel game...
One other thing I've really noticed with folks like Haeck, Arman, and De Armas having come up through the ranks of the third-party publisher products to now be the "next wave" of folks in charge of D&D... is that James Introcaso would probably be a part of it if he didn't decide to stick with...