Recent content by DEFCON 1

  1. DEFCON 1

    D&D General The rapier in D&D

    As far as 5E was concerned... they wanted a Finesse weapon that could do 1d8 damage. But to make sure that level of Dexterity-based dual-wielding did not overpower the other fighting styles they made several hoops to jump through in order to get there-- made it a martial weapon, required...
  2. DEFCON 1

    Hit points as luck

    And that's why you've chosen a game to play that in theory gives you that.
  3. DEFCON 1

    Hit points as luck

    Sure! Good starting point and oftentimes would be worthwhile... but it never needs to be a hard and fast rule. If someone gets hit with a Poison attack first round and then an Acid attack second round and then a Radiant attack third... the one that causes the most damage or came off a crit or...
  4. DEFCON 1

    Hit points as luck

    Hit points are hit points. A game construct used to play the board game part of D&D. But the story and narrative of what happens in D&D does not equate one-to-one with the board game events. So jumping through hoops trying to make them do so is always a fool's errand. Once the board game combat...
  5. DEFCON 1

    D&D General Disaster Patrons and Their Longsuffering Warlocks

    I am a fan of any interesting story-related class interactions that aren't just taking Warlock levels merely for their mechanical benefits.
  6. DEFCON 1

    Tell Us About Your Pirate Campaign(s)

    I do have a friend that was intending on running a historical Caribbean pirate RPG using Blades In The Dark soon... but I do not know if he's started it yet.
  7. DEFCON 1

    Tell Us About Your Pirate Campaign(s)

    I've played in three separate 7th Sea (1E) campaigns and have run a couple isolated adventures in Theah myself as well. While they have not all been focused on piracy, a couple have had the players owning a privateer ship and having it been used in many ocean adventures. I'm a very big fan of...
  8. DEFCON 1

    D&D General Dragonborn as Kobolds: Yea or Nay?

    I've occasionally thought similarly... like thinking that kobolds could be to dragonborn what goblins are to bugbears. Two species under the same grouping. In fact, in the Eberron setting in the land of Q'Barra... Keith Baker has talked in various articles and on his website about how kobolds...
  9. DEFCON 1

    D&D General Ditching Archetypes 6E?

    Archetypes (or Kits, or Subclasses, or whatever) to me have always been mainly more specific narrative descriptors of a particular PC. Which means they aren't necessary for the game if the player is one who actually spends the time really delving into who their PC is and what their "job" is...
  10. DEFCON 1

    D&D General Reasons I Love the Dalelands as a Campaign Location

    When I first picked up the 3E Forgotten Realms Campaign Setting two decades ago, I think I had a bit of a prejudice against the Dalelands (and Waterdeep) specifically because I knew they were Ed Greenwood's primary areas. Not that I had anything against Ed... but I think in the back of my mind...
  11. DEFCON 1

    D&D General Self-Defeating Rules in D&D

    I don't mind at all that the game includes rules for aspects of D&D that might get ignored by 90% of the playerbase but be vitally useful for 10% (percentages are made up and merely for explanation). All rules have their fans, so why get rid of them? Especially considering that when some rules...
  12. DEFCON 1

    D&D General Ditching Archetypes 6E?

    I'd be curious as to what the additional classes might look like that you were thinking of to get upwards to the 25 or so that you mentioned... as a lot of classes I see in many products end up looking like they could easily just be subclasses of other classes? For instance, the 4E Warden / 5E...
  13. DEFCON 1

    D&D General Ditching Archetypes 6E?

    Heh... well I think there's a reason why none of us are bothering to make posts like you suggest... because there's no real point. Yeah, we could take a scalpel and try to be judicious and talk about taking out X thing and adjusting Y thing so on and so forth... but all kinds of threads made...
  14. DEFCON 1

    D&D General Ditching Archetypes 6E?

    I'm fine with keeping the game relatively the same as it is if/when it comes to an eventual 6E. I don't think it should be a One True Way game (as you put it) because D&D is the universal RPG and thus is everything to all people. There is no reason to pigeonhole the game into just one format...
  15. DEFCON 1

    D&D General Take A Look At The Class Boards From The New D&D Starter Set

    While I (as a long-time veteran player) do not necessarily see much gain myself in the "player mat" format that this new starter set uses... I can certainly admit that I don't think there's anything wrong with changing focuses or format on various products over time. 5E14 had the Starter Set -...
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