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definiteFreakyFishGuy's latest activity
definiteFreakyFishGuy
reacted to
Clint_L's post
in the thread
Critical Role Releases New Campaign 4 Trailer
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Nobody’s denying that you can do serious story beats. It’s when they become the focus that improv acting becomes tedious - it’s the same...
Sep 21, 2025
definiteFreakyFishGuy
reacted to
TheMilkyBarKid's post
in the thread
Critical Role Releases New Campaign 4 Trailer
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Like
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I feel Travis and Sam are the only ones that keep it fun and chill. They just play without to much monologuing and make fun quirky...
Sep 21, 2025
definiteFreakyFishGuy
reacted to
Clint_L's post
in the thread
Critical Role Releases New Campaign 4 Trailer
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Like
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Yeah, a lot of Critical Role's stuff has gotten more serious in tone over the past few years, to its detriment, IMO. When Mulligan was...
Sep 21, 2025
definiteFreakyFishGuy
reacted to
Clint_L's post
in the thread
Critical Role Releases New Campaign 4 Trailer
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Like
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Ugh...that trailer has lowered my anticipation for the new campaign, significantly. I did not particularly enjoy BLM's last time DMing...
Sep 21, 2025
definiteFreakyFishGuy
replied to the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
.
That's a pretty interesting idea. I think one way to approach this is to work backwards. What should the costs be by the time the...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
CreamCloud0's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
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Like
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i'd like to see an attempt at a spell point mechanic where, rather than progression happening by you getting a bigger pool of spell...
Sep 19, 2025
definiteFreakyFishGuy
replied to the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
.
This is pretty neat. Not gonna lie, this makes me want to make cantrips cost 1 spell point just to make the pattern consistent...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
Gorck's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
with
Love
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I guess it helps to look at another way. Rather than comparing the jump in spell point cost from one spell level to the next, look at...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
Parmandur's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
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Like
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It's based on hit dice values, and the same progression dictates Ki/Focus Points for the Monk, who is essentially a Spell-Point Short...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
mellored's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
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Like
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Some levels give more power than others. Specifically, level 5, 11, and 17 are bigger improvements for most classes I.e. fighter gets...
Sep 19, 2025
definiteFreakyFishGuy
replied to the thread
Acquisitions Inc. switching to Daggerheart
.
We get it, you don't like DND.
Sep 19, 2025
definiteFreakyFishGuy
replied to the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
.
Thanks for all the responses! This is all starting to make sense—it's like a simplest progression that attempts to capture some power...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
Composer99's post
in the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
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Like
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The logic of spell point progression is the base cost of 2 for a 1st-level spell, then a 1-point increase per spell level, except at...
Sep 19, 2025
definiteFreakyFishGuy
posted the thread
D&D 5E (2014)
Spell point cost values—what's the rationale?
in
*Dungeons & Dragons
.
I was looking at the Variant Spell Points section in the DMG (pg. 288). I believe I understand how it's suppose to work, but I don't...
Sep 19, 2025
definiteFreakyFishGuy
reacted to
Nebulous's post
in the thread
Describe your last rpg session in 5 words
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Wizard Thinks He's A Barbarian.
Sep 18, 2025
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