It would also be a very nice feature if you added the ability to set the number of successes and failures in order to test your own "complexity" levels.
You could argue that the whole point of playtesting to is figure out what the point costs should be. For example if sleep is too powerful, maybe you move the "Immobilized" effect from Minor [1 point] to Major [2 points]. Or if a particular encounter attack which does 2d6 with a +4 attack bonus...