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Derrick Kapchinsky's latest activity
D
Derrick Kapchinsky
reacted to
VLessa's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, I can't agree with that. Like at all. I can't fathom someone approaching a new game, whatever it's type (TTRPG, videogame...
Jan 21, 2026
D
Derrick Kapchinsky
reacted to
VLessa's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Isn't it though? If I want to get to the same result, theme and intentionality-wise, making a simpler, faster and intuitive calculation...
Jan 21, 2026
D
Derrick Kapchinsky
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
We can approach this with a more extreme example: Would you use the same mechanics to run a game that's supposed to make players feel...
Jan 21, 2026
D
Derrick Kapchinsky
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
By this logic, you can intermingle chess, Monopoly, and Settlers of Catan and say, "just use the rules for the game you want," and have...
Jan 21, 2026
D
Derrick Kapchinsky
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
In the abstract, I might respond maybe it's no different. But to me it seems that whenever this topic come up, a lot of people who...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So there’s hope for the future! Sure, but if they’re not considered when creating “hooks” or other content, then as has been pointed...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
At some tables. At others we work together to establish these things. Like if you refuse to coordinate your efforts to orchestrate in a...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I think this might be related to your problem in the OP. What I mean by that is that, if the GM does their setting and situation work...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Here are some examples - actual play reports - of player-driven RPGing: * Burning Wheel, where I'm the player; you can see how the GM...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'd go so far as to say that that is probably bad advice.
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
In my experience, they are certainly connected. I don't think that makes it a necessity. One can have a player-driven game that is an...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
If one player is a problem it's probably that player. If the majority of players or the group is the problem then the DM should look in...
Jan 20, 2026
D
Derrick Kapchinsky
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
And this is one of the reasons I consider Simulationist/exploration game design to basically never lead to great results. If instead of...
Jan 20, 2026
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