Hey Justin! I'm so sorry that I didn't get back to this in a timely fashion. Work has been exceptionally busy and I've had no time to tend to my own personal projects.
That feature is actually implemented! There's a "custom" folder in the release distribution that has a bunch of files inside...
Well, never mind. This was easier than I expected it to be. :)
Here you go, easl. The newest release has the psionic exploits available. Let me know if you run into any bugs/issues.
https://github.com/DesertDogSledder/wca/releases/tag/v0.21.2
Hey there, easl! You just happened to spot one of my oversights. Nice catch! I totally didn't think to check the Psionics page for other exploits... This is easily added. Things have gotten a lot busier with work, so I can't provide an ETA just yet. I'll hold off pushing that tiny code...
This will definitely change. The reason for "wca_qt" is because I wanted to keep things distinct. Right now I essentially have two sets of code written with two different GUI toolkits, so I wanted to distinguish between them. I wanted to be sure this new toolkit worked before I nuked the...
Just a heads up, I pushed out a small update that adds items to the generated character sheet.
https://github.com/DesertDogSledder/wca/releases/tag/v0.21.1
Sorry you lost Barney. :( Would you mind recreating the character, saving the file before exporting, then exporting and seeing if you can reproduce it? I'm having trouble reproducing it on my end. If you shared the file that caused the issue, that would help me tremendously in troubleshooting...
Alright, I'm finally done with the update. This code has been buzzing around my head for weeks... I'm glad to finally hit this next milestone.
Let's see if I can remember what all is new...
Rewrote the entire application using PyQt5 as the GUI toolkit. For most people, this won't really...
I hope everyone had a good set of holidays! They've slowed down development, but now I'm back at it. I'm making some progress and I wanted to show another WIP of the weapons dialog. The ammunition portion is almost certainly going to be changed and moved to a separate prompt. I'm super...
You're right. I did notice this, but I kept forgetting to add it. I'll do it right now, it's an easy change.
I double-checked our friend Bobbert here. I think this is still correct. Base speed is STR dice pool + AGI dice pool, which is 4. He has a running dice pool of 1, so that brings his...
Nice catch! There's bound to be bugs along the way that I need to squash. I'll do some investigating to see why this is happening.
E: Yep, found it. I confused myself with some code formatting and mixed up attribute names. Thanks, Oldtimer. :)
Progress!
It's been a few weeks, but I've been toiling away. I decided to move forward with another GUI toolkit (PyQt) which I felt like was more efficient, modern, and more actively developed. This essentially meant I had to rewrite the entire program. Along the way, I've made some small...