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DeviousQuail's latest activity
DeviousQuail
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
I misread the Titan stat blocks on my first read. It gives only 2x druid level THP compared to the Moon Druids 3x. I understand having...
Monday at 9:01 AM
DeviousQuail
reacted to
Paul Farquhar's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
And the titan can cast a selection of spells and spell like special abilities whist shifted. Certainly if you just punch you are wasting...
Friday at 8:49 PM
DeviousQuail
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
I'm seeing some corners of the Internet debate the Titan Druid's relatively weak AC. And after thinking about it and looking over the...
Friday at 8:48 PM
DeviousQuail
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons releases Villainous Options playtest
with
Like
.
I don't know. That feels both limiting in how you can flavor your form, and minmaxable if you've got the ability to assemble the power...
Friday at 8:40 PM
DeviousQuail
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
Druid is one of my favorite classes and I feel like the Titan is pretty solid. The spells are thematic, the stat blocks and size changes...
Friday at 4:52 AM
DeviousQuail
replied to the thread
Dungeons & Dragons releases Villainous Options playtest
.
The level 10 features Rampager, Toxic Stench, and Hive Mind are in the stat blocks instead of the subclass.
Friday at 4:29 AM
DeviousQuail
reacted to
Reynard's post
in the thread
WotC
Why WotC SHOULD Make A New Setting
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Like
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One big hole they could fill in the lineup that I think would sell really well is something that really embraces Urban Fantasy. It...
Mar 27, 2026
DeviousQuail
reacted to
Stormonu's post
in the thread
Spelljammer
Space <insert species/culture/creature>
with
Like
.
Or...
Mar 27, 2026
DeviousQuail
replied to the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
.
-Stamina Dice (Fighter, potentially other martials) Fuel for abilities that are not at-will. -Metamagic all the time (Sorcerer) Say...
Mar 19, 2026
DeviousQuail
reacted to
doctorbadwolf's post
in the thread
D&D General
Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]
with
Like
.
Kill Shot Preferably for an Assassin class. a creature X CR or lower must save or die instantly. Parry-Riposte Like defensive duelist...
Mar 19, 2026
DeviousQuail
reacted to
RenleyRenfield's post
in the thread
Let's Talk About Character Resources To Power Abilities
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Like
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Another question near and dear to my developer heart. I think Cypher does a neat thing here by making it a loot-crate game. Where...
Mar 18, 2026
DeviousQuail
reacted to
Steampunkette's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
1) Universal Archetype Levels. Not "Everyone uses the same archetypes" but everyone gets a ribbon feature at 1, core feature at 3...
Mar 14, 2026
DeviousQuail
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Another mechanic I really liked from the 90s was Fading Suns "roll high without going over" system. It was technically roll under, but...
Feb 24, 2026
DeviousQuail
reacted to
talien's post
in the thread
RPG Evolution: One World, Three Games
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Like
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Picture courtesy of Pixabay. Lately, my Saturday afternoons at the local library have become the third pillar of a massive...
Feb 23, 2026
DeviousQuail
reacted to
sevenbastard's post
in the thread
Let's Talk About Core Game Mechanics
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Like
.
Its not logical but I like systems that are roll high and use dice that are not just d6. I like the bell curve of 2d10. Currently I am...
Feb 23, 2026
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