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DeviousQuail's latest activity
DeviousQuail
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
with
Like
.
Okay, gimmicky and slightly inefficient build idea, but hilarious and not too much weaker. Menagerie Warlock. Vestige Warlock with both...
Yesterday at 5:51 AM
DeviousQuail
replied to the thread
D&D General
Non-Generic Core Classes and Races
.
Gate Worlds Stargate meets fantasy age of exploration. Okay, I'll do more. Remnants of the age of myth, it was thought the gates...
Thursday at 7:19 AM
DeviousQuail
reacted to
Bae'zel's post
in the thread
D&D General
Non-Generic Core Classes and Races
with
Like
.
Archipelago World Making peace with nature and spirits in a vast shallow sea dotted with thousands of islands. The inhabitants of this...
Wednesday at 5:33 PM
DeviousQuail
reacted to
doctorbadwolf's post
in the thread
D&D General
Non-Generic Core Classes and Races
with
Like
.
Okay a follow-up to this thread. What if we pick an elevator pitch for a setting and make a list of ancestries and classes for that...
Wednesday at 5:33 PM
DeviousQuail
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
1. Complexity I think my 6e lands between 5e and Level Up. Probably closer to the 5e end of the spectrum. 2. Level Breakdown It would...
Tuesday at 8:16 AM
DeviousQuail
reacted to
Horwath's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
this. make every damage fixed with degree of attack beating AC increasing damage. beat AC by 5, +50% damage beat AC by 10, +100% damage...
Tuesday at 4:45 AM
DeviousQuail
reacted to
Greg K's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
.
My own preference would be to get rid of the damage roll, keep the to hit roll, and have a base damage modified by degree of success...
Tuesday at 4:41 AM
DeviousQuail
reacted to
jmartkdr2's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
One other dnd design element that makes high-damage builds more effective is the way resources recharge between battles. That means you...
Jan 8, 2026
DeviousQuail
reacted to
Kurotowa's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
.
Non-damaged based offensive actions have two major downsides. One is that they have to be pretty strong to be worth doing instead of...
Jan 7, 2026
DeviousQuail
replied to the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
.
This is a cool setup I haven't seen before. Theoretically, an 18, 18, 17, 17, 16, 15 is the highest possible if you allow a total bonus...
Dec 23, 2025
DeviousQuail
reacted to
TwoSix's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
Oh, and the actual best method to generate stats: Stat Draft...
Dec 23, 2025
DeviousQuail
reacted to
Lakesidefantasy's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
I used the Dice Point system, combining the thrill of rolling with the control of point buy. You roll 1d4+1d6+1d8* for each ability...
Dec 23, 2025
DeviousQuail
reacted to
CleverNickName's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
I've always wanted to do one of those. :)
Dec 23, 2025
DeviousQuail
reacted to
el-remmen's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
I chose "I used a fixed array, either the one in the book or a custom version of it," because it is closest to what we did this past...
Dec 23, 2025
DeviousQuail
reacted to
prabe's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
with
Like
.
I did something not included in your list--it's the system I've been using in the 5e/ToV games I've been running for years. Pick your...
Dec 23, 2025
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