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DeviousQuail's latest activity
DeviousQuail
reacted to
Alzrius's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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Like
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Fun fact, Set 5: Immortals (1986) let characters who had become immortals (i.e. gods) increase their ability scores up to a maximum of...
Jan 27, 2026
DeviousQuail
reacted to
Willie the Duck's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
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I like that there are now dwarven wizards, (playable) elven clerics, and non-human paladins. I like that being an elf is no longer a...
Jan 27, 2026
DeviousQuail
reacted to
Artamo's post
in the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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Like
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I think just as there is a Champion subclass for the fighter that really gets a new player going quickly with a decently powerful...
Jan 20, 2026
DeviousQuail
reacted to
Twiggly the Gnome's post
in the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
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Like
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Probably the the easiest thing is to make the classic 6 things among many that one can be proficient in. To make it less flat, I'd make...
Jan 19, 2026
DeviousQuail
reacted to
Kurotowa's post
in the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
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Like
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Okay, gimmicky and slightly inefficient build idea, but hilarious and not too much weaker. Menagerie Warlock. Vestige Warlock with both...
Jan 16, 2026
DeviousQuail
replied to the thread
D&D General
Non-Generic Core Classes and Races
.
Gate Worlds Stargate meets fantasy age of exploration. Okay, I'll do more. Remnants of the age of myth, it was thought the gates...
Jan 15, 2026
DeviousQuail
reacted to
Bae'zel's post
in the thread
D&D General
Non-Generic Core Classes and Races
with
Like
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Archipelago World Making peace with nature and spirits in a vast shallow sea dotted with thousands of islands. The inhabitants of this...
Jan 14, 2026
DeviousQuail
reacted to
doctorbadwolf's post
in the thread
D&D General
Non-Generic Core Classes and Races
with
Like
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Okay a follow-up to this thread. What if we pick an elevator pitch for a setting and make a list of ancestries and classes for that...
Jan 14, 2026
DeviousQuail
replied to the thread
D&D 5E (2024)
How I would do 6E.
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1. Complexity I think my 6e lands between 5e and Level Up. Probably closer to the 5e end of the spectrum. 2. Level Breakdown It would...
Jan 13, 2026
DeviousQuail
reacted to
Horwath's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
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this. make every damage fixed with degree of attack beating AC increasing damage. beat AC by 5, +50% damage beat AC by 10, +100% damage...
Jan 13, 2026
DeviousQuail
reacted to
Greg K's post
in the thread
D&D 5E (2024)
How I would do 6E.
with
Like
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My own preference would be to get rid of the damage roll, keep the to hit roll, and have a base damage modified by degree of success...
Jan 13, 2026
DeviousQuail
reacted to
jmartkdr2's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
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Like
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One other dnd design element that makes high-damage builds more effective is the way resources recharge between battles. That means you...
Jan 8, 2026
DeviousQuail
reacted to
Kurotowa's post
in the thread
D&D General
Fixing the Offense Tunnel Vision problem
with
Like
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Non-damaged based offensive actions have two major downsides. One is that they have to be pretty strong to be worth doing instead of...
Jan 7, 2026
DeviousQuail
replied to the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
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This is a cool setup I haven't seen before. Theoretically, an 18, 18, 17, 17, 16, 15 is the highest possible if you allow a total bonus...
Dec 23, 2025
DeviousQuail
reacted to
TwoSix's post
in the thread
D&D General
How Did You Generate Your Most Recent Character's Stats?
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Like
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Oh, and the actual best method to generate stats: Stat Draft...
Dec 23, 2025
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