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djotaku's latest activity
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
2 quick comments on what you said based on my post: 1. "So in order for the game to stay interesting, the DCs will need to scale with...
Yesterday at 10:16 PM
djotaku
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Personally, I prefer static DCs as framed by the original post, as it seems like everyone else does. I do think though that scaling DCs...
Yesterday at 10:10 PM
djotaku
reacted to
Morrus's post
in the thread
Paizo
Do the flipmat subscriptions come with JPEGs?
with
Like
.
I’ve bought 20 or 30 flip mats over the years. I’ve never gotten a digital file with them, but then I mainly grabbed them off Amazon and...
Yesterday at 9:04 PM
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Good point there. I think it's interesting to consider when TTRPG rules tell you what you can do and when they tell you what you can't do.
Yesterday at 8:26 PM
djotaku
reacted to
Staffan's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
I think DCs should correspond to actual difficulties, but the game should also have guidelines about what sort of DCs correspond to...
Yesterday at 8:25 PM
djotaku
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Ultimately, this is 5e in a nutshell. This edition encourages the DM to make a determination of Yes/No based on what the PC brings to...
Yesterday at 8:24 PM
djotaku
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Honestly, that's real life where events will follow as complex a set of factors as they must in order to resolve a question such as "who...
Yesterday at 8:23 PM
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
One of my favorite Discworld stories is when Cohen the Barbarian and the other geriatric heroes have one last ride
Yesterday at 8:23 PM
djotaku
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Most things in life are not random. Vaugn did not "roll a nat 1" -- she went out there when she was not up to the task. Yes, she was an...
Yesterday at 8:22 PM
djotaku
posted the thread
Paizo
Do the flipmat subscriptions come with JPEGs?
in
*Pathfinder & Starfinder
.
I didn't see this explicitly called out on the flipmat subscriptions, but it's possible either it got omitted in the new store or I just...
Yesterday at 7:23 PM
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
I'm going to throw in a related concept - if you're an expert in something you should (almost) never fail. Some systems explicitly code...
Yesterday at 7:16 PM
djotaku
reacted to
TiQuinn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
Static. Even with monsters, I'm not a fan of the whole Diablo/BG3 scaling where 9th level town guards are walking around throwing out...
Yesterday at 7:09 PM
djotaku
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Yesterday at 7:09 PM
djotaku
reacted to
payn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
As a PF1 guy, I prefer a static bounded accuracy type system like 5E.
Yesterday at 7:08 PM
djotaku
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
This came up in he Daggerheart General thread and I thought I would move it to its own thread for discussion. In games that havel...
Yesterday at 7:08 PM
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