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djotaku's latest activity
djotaku
reacted to
stonehead's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Personally, I prefer static DCs as framed by the original post, as it seems like everyone else does. I do think though that scaling DCs...
Feb 10, 2026
djotaku
reacted to
Morrus's post
in the thread
Paizo
Do the flipmat subscriptions come with JPEGs?
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I’ve bought 20 or 30 flip mats over the years. I’ve never gotten a digital file with them, but then I mainly grabbed them off Amazon and...
Feb 10, 2026
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
Good point there. I think it's interesting to consider when TTRPG rules tell you what you can do and when they tell you what you can't do.
Feb 10, 2026
djotaku
reacted to
Staffan's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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I think DCs should correspond to actual difficulties, but the game should also have guidelines about what sort of DCs correspond to...
Feb 10, 2026
djotaku
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Ultimately, this is 5e in a nutshell. This edition encourages the DM to make a determination of Yes/No based on what the PC brings to...
Feb 10, 2026
djotaku
reacted to
billd91's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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Honestly, that's real life where events will follow as complex a set of factors as they must in order to resolve a question such as "who...
Feb 10, 2026
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
One of my favorite Discworld stories is when Cohen the Barbarian and the other geriatric heroes have one last ride
Feb 10, 2026
djotaku
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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Most things in life are not random. Vaugn did not "roll a nat 1" -- she went out there when she was not up to the task. Yes, she was an...
Feb 10, 2026
djotaku
posted the thread
Paizo
Do the flipmat subscriptions come with JPEGs?
in
*Pathfinder & Starfinder
.
I didn't see this explicitly called out on the flipmat subscriptions, but it's possible either it got omitted in the new store or I just...
Feb 10, 2026
djotaku
replied to the thread
Difficulty Numbers: Scaling, or Static?
.
I'm going to throw in a related concept - if you're an expert in something you should (almost) never fail. Some systems explicitly code...
Feb 10, 2026
djotaku
reacted to
TiQuinn's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
.
Static. Even with monsters, I'm not a fan of the whole Diablo/BG3 scaling where 9th level town guards are walking around throwing out...
Feb 10, 2026
djotaku
reacted to
Basic Expert's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
.
In your terms, always static. Otherwise, you're looking at a skill/DC increase treadmill. What's the point of increasing your skill if...
Feb 10, 2026
djotaku
reacted to
payn's post
in the thread
Difficulty Numbers: Scaling, or Static?
with
Like
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As a PF1 guy, I prefer a static bounded accuracy type system like 5E.
Feb 10, 2026
djotaku
reacted to
Reynard's post
in the thread
Difficulty Numbers: Scaling, or Static?
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Like
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This came up in he Daggerheart General thread and I thought I would move it to its own thread for discussion. In games that havel...
Feb 10, 2026
djotaku
reacted to
GMMichael's post
in the thread
OSR
Why does OSR Design Draw You In?
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Are you seeing a different Old School than I am? I thought it was about armor classes that required understanding negative numbers and...
Feb 10, 2026
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