DMZ2112

My name is J, and I’m a male human in my 40s. I’m True Neutral (dedicated, not unaligned). I’m a career dungeon master -- this will be my 32nd year of running campaigns through every edition of D&D since Basic D&D, and Pathfinder -- but I’ve been challenged to play the game more, to broaden my perspective, so I’m trying to get my name out there. As a long-time dungeon master, though, asking someone else to run for me feels self-important. I apologize for my audacity.

I’m looking for a traditional, "old-school" campaign, something that would be called a ‘sandbox’ today, but I think we just thought of them as ‘D&D campaigns’ back in the ’80s. A game where there’s a cohesive, persistent setting with wilderness and plot lines throughout (and plenty of dungeons and dragons), but where the players decide which unknowns to explore, which plots to tackle, and in what order.

I’m looking for a game where it’s understood that the rules provide important structure to the story, and things like encumbrance, overland travel speed, and the supply of iron rations are taken seriously as realistic controls on character action. I want to play with players who think of the rules as strengthening the game, not as something to be beaten.

A long-running game with some history seems most likely to meet these requirements, but I would also like the opportunity to begin at 1st level. I’m not picky about how the campaign handles character death; I would like it to involve some kind of level penalty but I also think it should embrace continuity through protégés or other NPC relationships.

Fundamentally, I want to earn everything my character has. I want to start with nothing, build a fortress at name level, and fulfill an epic destiny. I want my character to have a life outside the dungeon, and develop relationships with both PCs and NPCs.

If this game were to surface, I would play it in any system or setting. I have a preference for the polish and depth of 5th Edition D&D and Pathfinder, but I would learn or relearn most anything for this opportunity.

I'm fine with text or voice chat, and I'd even consider video for the right group. I prefer a shorter game that meets more often (I find two hours every week to be ideal), but the only thing I really can’t do is play for more than four hours out of every two weeks. Evening or late night Eastern time is ideal but I have some flexibility. Play-by-post or play-by-email are also options.

If you’re not running a game like this, but it sounds appealing, let me know. I’d be willing to share (read: <50%) dungeon mastery responsibilities for the right group.
Birthday
December 21
Location
SE PA, USA

Signature

/\/\/\/\/\
The dungeon master is not a god. Gods are NPCs.
----------->
"I think it all began when some sages started talking of the World Tree,
and were allowed to go on doing so. Madness, sheer madness.
Give me the Great Wheel, and I know where I stand."
~Lord Snelgarth, Ed Greenwood's The Herald
\/\/\/\/\/

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