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Doctor Depravo's latest activity
D
Doctor Depravo
reacted to
Kichwas's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Haha
.
This. I did buy the Pathfinder 2E playtest - in print form in a local store. But charging for a playtest PDF. That's unethical. That...
Today at 8:48 PM
D
Doctor Depravo
reacted to
Morrus's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
It’s not unethical. It’s just a proposition you’re not interested in.
Today at 8:48 PM
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I’m with you about good sci-fi challenging assumptions. I think it’s one of the reasons it’s so hard to answer the OP’s question. As...
Saturday at 4:02 PM
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I have a difficult time with this premise. It’s difficult to cite specific examples without invoking real-world politics and risking the...
Saturday at 4:02 PM
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I think the point is that no; we have not evolved beyond these things and yet, we use our ability to destroy our neighbours with...
Saturday at 4:01 PM
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
We're really juggling two contradictory ideas in this thread-- how 'real' is our fiction? Science fiction asks a lot of what ifs. It...
Saturday at 4:01 PM
D
Doctor Depravo
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Situational indeed. A number of questions make it more or less likely. Are spaceships common enough that you could scuttle one without...
Saturday at 4:00 PM
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Strategy and tactics are highly situational. If the stakes were high enough; if the strategic objective didn't involve capture...
Saturday at 4:00 PM
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
This is exactly right. The Expanse RPG is one of my favorite tabletop systems, with all of its Newtonian physics and somewhat...
Saturday at 3:59 PM
D
Doctor Depravo
reacted to
Von Ether's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
The article makes valid points, but seems to assume FTL makes it possible to just warp/drop out of anywhere. Jump gates and how fast...
Saturday at 3:59 PM
D
Doctor Depravo
reacted to
Vael's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Completely and utterly realistic, based off historical space navies ...
Saturday at 3:58 PM
D
Doctor Depravo
reacted to
Ulfgeir's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I can see some uses for boarding-parties, and that would the use of special commando troops, on more or less suicide missions that need...
Saturday at 3:58 PM
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
I too am in the camp of « boarding parties are still a thing ». I think there can be things important enough in a ship that warrant the...
Saturday at 3:58 PM
D
Doctor Depravo
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Not, really no. As development of human society we have moved largely passed scorched Earth type wars. Nukes have been around for quite...
Saturday at 3:58 PM
D
Doctor Depravo
reacted to
Laurefindel's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
War is ugly no matter what, but despite all the horrors that are happening today and have happened over history, we are showing a lot of...
Saturday at 3:57 PM
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