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Doctor Depravo's latest activity
D
Doctor Depravo
reacted to
TiQuinn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
My space navy would be heavily influenced by a combination of Space 1889 and Silverhawks (alien gangsters driving convertible roadsters...
Saturday at 3:57 PM
D
Doctor Depravo
reacted to
The Firebird's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Honestly I don't think we can say anything plausible about what space combat will look like. All the "realistic" scenarios take...
Saturday at 3:57 PM
D
Doctor Depravo
reacted to
Sossij's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 2
with
Like
.
Amen to this. In many forms of art.
Saturday at 3:57 PM
D
Doctor Depravo
reacted to
dbolack's post
in the thread
Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors
with
Like
.
https://bleedingcool.com/comics/comic-book-publishers-win-round-one-against-diamond-comics-in-court/
Aug 19, 2025
D
Doctor Depravo
reacted to
J.Quondam's post
in the thread
Green Ronin Crowdfunding Legal Defense Fund In Fight Against Diamond Distrubutors
with
Like
.
Glancing over the timeline attached to that article, I see this mess is a lot bigger and messier than I initially imagined. Yeeesh.
Aug 17, 2025
D
Doctor Depravo
reacted to
overgeeked's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
In M&M3E you need to do extra effort to perform a power stunt, which gives you fatigue then exhausted. You can avoid the fatigue by...
Aug 15, 2025
D
Doctor Depravo
reacted to
Jeffzilla's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
M&M3e's chargen fiddly factor is near-nil if you're making a character which is neatly covered by one of the templates and it dials up...
Aug 15, 2025
D
Doctor Depravo
reacted to
Micah Sweet's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
I don't have any problem with complex character gen if play still runs well. You interact with the character gen rules far less often...
Aug 15, 2025
D
Doctor Depravo
reacted to
Koloth's post
in the thread
Common Pitfalls in Game Design
with
Like
.
The tendency to go from simple to complex. D&D started as three 5x7 books in a box. Traveller started as three 5x7 books in a box...
Aug 13, 2025
D
Doctor Depravo
reacted to
humble minion's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
Hmm, even having the grid at all i think is a bit of a relic of D&D3e that's best moved past in the case of M&M. Super fights should be...
Aug 12, 2025
D
Doctor Depravo
reacted to
overgeeked's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
Huh. I'm glad I missed that. To me that's a sure sign it's already way too complex. Absolutely. It's really wild with the AP chart...
Aug 12, 2025
D
Doctor Depravo
reacted to
humble minion's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
True, but there is such think as degrees of change. I don’t think many M&M fans want to see it transition to a completely narrative...
Aug 12, 2025
D
Doctor Depravo
reacted to
mamba's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
no one is twisting GR’s arm here, if they streamline it, it is because they think that will attract a larger audience
Aug 12, 2025
D
Doctor Depravo
reacted to
overgeeked's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
I absolutely agree. 3E is fiddly as hell and 4E looks to be even more fiddly. M&M is fantastic for gamers who like system mastery and an...
Aug 12, 2025
D
Doctor Depravo
reacted to
Muh's post
in the thread
Check Out The Mutants & Masterminds 4E Playtest
with
Like
.
I see what you mean. I'm not totally against the idea of feats and that might not have come across well. I'm chiefly concerned with the...
Aug 12, 2025
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